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Use float types for cursor sizes
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@ -124,7 +124,7 @@ namespace osu.Game.Graphics.Cursor
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public class Cursor : Container
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{
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private Container cursorContainer;
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private Bindable<double> cursorScale;
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private Bindable<float> cursorScale;
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private const float base_scale = 0.15f;
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public Sprite AdditiveLayer;
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@ -159,9 +159,8 @@ namespace osu.Game.Graphics.Cursor
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}
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};
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cursorScale = config.GetBindable<double>(OsuSetting.MenuCursorSize);
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cursorScale.ValueChanged += scale => cursorContainer.Scale = new Vector2((float)scale.NewValue * base_scale);
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cursorScale.TriggerChange();
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cursorScale = config.GetBindable<float>(OsuSetting.MenuCursorSize);
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cursorScale.BindValueChanged(scale => cursorContainer.Scale = new Vector2(scale.NewValue * base_scale), true);
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}
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}
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