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Merge branch 'master' into scoring-standardisation
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@ -18,7 +18,6 @@ using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Configuration;
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using osu.Game.Screens.Play;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Objects.Drawables
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@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// </summary>
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public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Gray);
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protected SkinnableSound Samples { get; private set; }
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protected PausableSkinnableSound Samples { get; private set; }
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public virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
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@ -180,7 +179,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
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}
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Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
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Samples = new PausableSkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
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AddInternal(Samples);
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}
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@ -360,9 +359,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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}
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[Resolved(canBeNull: true)]
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private GameplayClock gameplayClock { get; set; }
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/// <summary>
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/// Calculate the position to be used for sample playback at a specified X position (0..1).
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/// </summary>
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@ -375,18 +371,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
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return balance_adjust_amount * (userPositionalHitSounds.Value ? position - 0.5f : 0);
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}
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/// <summary>
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/// Whether samples should currently be playing. Will be false during seek operations.
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/// </summary>
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protected bool ShouldPlaySamples => gameplayClock?.IsSeeking != true;
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/// <summary>
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/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
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/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
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/// </summary>
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public virtual void PlaySamples()
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{
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if (Samples != null && ShouldPlaySamples)
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if (Samples != null)
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{
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Samples.Balance.Value = CalculateSamplePlaybackBalance(SamplePlaybackPosition);
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Samples.Play();
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