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https://github.com/osukey/osukey.git
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Merge branch 'master' into scoring-standardisation
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@ -4,10 +4,12 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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@ -106,9 +108,14 @@ namespace osu.Game.Tests.Gameplay
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Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, Audio);
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SelectedMods.Value = new[] { testedMod };
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Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0));
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var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
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gameplayContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
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Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0)
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{
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Child = beatmapSkinSourceContainer
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});
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beatmapSkinSourceContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
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{
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Clock = gameplayContainer.GameplayClock
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});
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@ -116,7 +123,7 @@ namespace osu.Game.Tests.Gameplay
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AddStep("start", () => gameplayContainer.Start());
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AddAssert("sample playback rate matches mod rates", () => sample.Channel.AggregateFrequency.Value == expectedRate);
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AddAssert("sample playback rate matches mod rates", () => sample.ChildrenOfType<DrawableSample>().First().AggregateFrequency.Value == expectedRate);
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}
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private class TestSkin : LegacySkin
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@ -168,8 +175,6 @@ namespace osu.Game.Tests.Gameplay
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: base(sampleInfo)
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{
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}
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public new SampleChannel Channel => base.Channel;
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}
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}
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}
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@ -4,7 +4,7 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Timing;
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@ -17,16 +17,26 @@ namespace osu.Game.Tests.Visual.Editing
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[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap;
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protected override bool ScrollUsingMouseWheel => false;
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public TestSceneTimingScreen()
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{
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editorBeatmap = new EditorBeatmap(new OsuBeatmap());
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editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Beatmap.Disabled = true;
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Child = new TimingScreen();
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}
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protected override void Dispose(bool isDisposing)
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{
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Beatmap.Disabled = false;
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base.Dispose(isDisposing);
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}
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}
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}
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@ -158,7 +158,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestQuickRetryFromFailedGameplay()
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{
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AddUntilStep("wait for fail", () => Player.HasFailed);
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AddStep("quick retry", () => Player.GameplayClockContainer.OfType<HotkeyRetryOverlay>().First().Action?.Invoke());
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AddStep("quick retry", () => Player.GameplayClockContainer.ChildrenOfType<HotkeyRetryOverlay>().First().Action?.Invoke());
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confirmExited();
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}
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@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestQuickExitFromFailedGameplay()
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{
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AddUntilStep("wait for fail", () => Player.HasFailed);
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AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke());
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AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType<HotkeyExitOverlay>().First().Action?.Invoke());
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confirmExited();
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}
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@ -183,7 +183,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestQuickExitFromGameplay()
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{
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AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke());
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AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType<HotkeyExitOverlay>().First().Action?.Invoke());
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confirmExited();
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}
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@ -22,11 +22,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinnableSound : OsuTestScene
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{
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[Cached]
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[Cached(typeof(ISamplePlaybackDisabler))]
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private GameplayClock gameplayClock = new GameplayClock(new FramedClock());
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private TestSkinSourceContainer skinSource;
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private SkinnableSound skinnableSound;
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private PausableSkinnableSound skinnableSound;
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[SetUp]
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public void SetUp() => Schedule(() =>
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@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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Clock = gameplayClock,
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RelativeSizeAxes = Axes.Both,
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Child = skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide"))
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Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide"))
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},
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};
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});
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