diff --git a/osu.Game/Rulesets/Mods/ModFailCondition.cs b/osu.Game/Rulesets/Mods/ModFailCondition.cs
index 63cebc9747..97789b7f5a 100644
--- a/osu.Game/Rulesets/Mods/ModFailCondition.cs
+++ b/osu.Game/Rulesets/Mods/ModFailCondition.cs
@@ -19,18 +19,19 @@ namespace osu.Game.Rulesets.Mods
public virtual bool PerformFail() => true;
public virtual bool RestartOnFail => Restart.Value;
- private event Action failureTriggered;
+
+ private Action? triggerFailureDelegate;
public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
{
- failureTriggered = healthProcessor.TriggerFailure;
+ triggerFailureDelegate = healthProcessor.TriggerFailure;
healthProcessor.FailConditions += FailCondition;
}
///
/// Immediately triggers a failure on the loaded .
///
- protected void TriggerFailure() => failureTriggered?.Invoke();
+ protected void TriggerFailure() => triggerFailureDelegate?.Invoke();
///
/// Determines whether should trigger a failure. Called every time a