Determine SampleInfo defaults in DrawableHitObject

This commit is contained in:
smoogipoo
2017-12-21 16:02:33 +09:00
parent 58859f2ffb
commit cb7e192aff
9 changed files with 73 additions and 42 deletions

View File

@ -15,40 +15,19 @@ namespace osu.Game.Audio
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap";
/// <summary>
/// The <see cref="SoundControlPoint"/> that is used for <see cref="Bank"/> and <see cref="Volume"/>
/// if the values have not already been provided by the hitobject.
/// </summary>
[JsonIgnore]
public SoundControlPoint ControlPoint;
private string bank;
/// <summary>
/// The bank to load the sample from.
/// </summary>
public string Bank
{
get { return string.IsNullOrEmpty(bank) ? (ControlPoint?.SampleBank ?? "normal") : bank; }
set { bank = value; }
}
public bool ShouldSerializeBank() => Bank != ControlPoint.SampleBank;
public string Bank;
/// <summary>
/// The name of the sample to load.
/// </summary>
public string Name { get; set; }
public string Name;
private int volume;
/// <summary>
/// The sample volume.
/// </summary>
public int Volume
{
get { return volume == 0 ? (ControlPoint?.SampleVolume ?? 0) : volume; }
set { volume = value; }
}
public bool ShouldSerializeVolume() => Volume != ControlPoint.SampleVolume;
public int Volume;
}
}

View File

@ -5,14 +5,16 @@ namespace osu.Game.Beatmaps.ControlPoints
{
public class SoundControlPoint : ControlPoint
{
public const string DEFAULT_BANK = "normal";
/// <summary>
/// The default sample bank at this control point.
/// </summary>
public string SampleBank;
public string SampleBank = DEFAULT_BANK;
/// <summary>
/// The default sample volume at this control point.
/// </summary>
public int SampleVolume;
}
}
}

View File

@ -86,12 +86,23 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
foreach (SampleInfo sample in HitObject.Samples)
{
SampleChannel channel = audio.Sample.Get($@"Gameplay/{sample.Bank}-{sample.Name}");
if (HitObject.SoundControlPoint == null)
throw new ArgumentNullException(nameof(HitObject.SoundControlPoint), $"{nameof(HitObject)} must always have an attached {nameof(HitObject.SoundControlPoint)}.");
var bank = sample.Bank;
if (string.IsNullOrEmpty(bank))
bank = HitObject.SoundControlPoint.SampleBank;
int volume = sample.Volume;
if (volume == 0)
volume = HitObject.SoundControlPoint.SampleVolume;
SampleChannel channel = audio.Sample.Get($@"Gameplay/{bank}-{sample.Name}");
if (channel == null)
continue;
channel.Volume.Value = sample.Volume;
channel.Volume.Value = volume;
Samples.Add(channel);
}
}

View File

@ -31,6 +31,9 @@ namespace osu.Game.Rulesets.Objects
/// </summary>
public SampleInfoList Samples = new SampleInfoList();
[JsonIgnore]
public SoundControlPoint SoundControlPoint;
/// <summary>
/// Whether this <see cref="HitObject"/> is in Kiai time.
/// </summary>
@ -48,13 +51,7 @@ namespace osu.Game.Rulesets.Objects
EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
Kiai = effectPoint.KiaiMode;
// Initialize first sample
Samples.ForEach(s => s.ControlPoint = soundPoint);
// Initialize any repeat samples
var repeatData = this as IHasRepeats;
repeatData?.RepeatSamples?.ForEach(r => r.ForEach(s => s.ControlPoint = soundPoint));
SoundControlPoint = soundPoint;
}
}
}