Switch beatmap to private

This commit is contained in:
Dean Herbert
2019-10-08 12:09:42 +09:00
parent c280bee894
commit cbb120cd38

View File

@ -41,7 +41,7 @@ namespace osu.Game.Screens.Menu
protected IBindable<bool> MenuMusic { get; private set; } protected IBindable<bool> MenuMusic { get; private set; }
protected WorkingBeatmap IntroBeatmap; private WorkingBeatmap introBeatmap;
protected Track Track { get; private set; } protected Track Track { get; private set; }
@ -92,8 +92,8 @@ namespace osu.Game.Screens.Menu
} }
} }
IntroBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]); introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
Track = IntroBeatmap.Track; Track = introBeatmap.Track;
} }
public override bool OnExiting(IScreen next) => !DidLoadMenu; public override bool OnExiting(IScreen next) => !DidLoadMenu;
@ -143,8 +143,8 @@ namespace osu.Game.Screens.Menu
if (!resuming) if (!resuming)
{ {
Beatmap.Value = IntroBeatmap; Beatmap.Value = introBeatmap;
IntroBeatmap = null; introBeatmap = null;
logo.MoveTo(new Vector2(0.5f)); logo.MoveTo(new Vector2(0.5f));
logo.ScaleTo(Vector2.One); logo.ScaleTo(Vector2.One);