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Fix storyboard samples rate not adjusted from actual gameplay mods
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@ -94,7 +94,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
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storyboardContainer.Clock = decoupledClock;
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storyboard = working.Storyboard.CreateDrawable(Beatmap.Value);
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storyboard = working.Storyboard.CreateDrawable(SelectedMods.Value);
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storyboard.Passing = false;
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storyboardContainer.Add(storyboard);
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@ -118,7 +118,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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sb = decoder.Decode(bfr);
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}
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storyboard = sb.CreateDrawable(Beatmap.Value);
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storyboard = sb.CreateDrawable(SelectedMods.Value);
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storyboardContainer.Add(storyboard);
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decoupledClock.ChangeSource(Beatmap.Value.Track);
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