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Move new mod to end to avoid reordering
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@ -133,10 +133,10 @@ namespace osu.Game.Rulesets.Taiko
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case ModType.Conversion:
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case ModType.Conversion:
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return new Mod[]
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return new Mod[]
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{
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{
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new TaikoModFlip(),
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new TaikoModRandom(),
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new TaikoModRandom(),
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new TaikoModDifficultyAdjust(),
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new TaikoModDifficultyAdjust(),
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new TaikoModClassic(),
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new TaikoModClassic(),
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new TaikoModFlip(),
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};
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};
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case ModType.Automation:
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case ModType.Automation:
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