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Rename to IHasDuration
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@ -270,7 +270,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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// Cant use AddOnce() since the delegate is re-constructed every invocation
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private void computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() =>
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{
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if (hitObject.HitObject is IHasEndTime e)
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if (hitObject.HitObject is IHasDuration e)
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{
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switch (direction.Value)
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{
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