Move definition of MusicController's position out of itself.

This commit is contained in:
Dean Herbert 2017-01-30 22:00:23 +09:00
parent 578b33dc64
commit cbd6fe3f36
3 changed files with 120 additions and 109 deletions

View File

@ -21,6 +21,7 @@ using osu.Game.Modes;
using osu.Game.Overlays.Toolbar; using osu.Game.Overlays.Toolbar;
using osu.Game.Screens; using osu.Game.Screens;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using OpenTK;
namespace osu.Game namespace osu.Game
{ {
@ -101,7 +102,11 @@ namespace osu.Game
//overlay elements //overlay elements
(chat = new ChatOverlay { Depth = 0 }).Preload(this, overlayContent.Add); (chat = new ChatOverlay { Depth = 0 }).Preload(this, overlayContent.Add);
(options = new OptionsOverlay { Depth = -1 }).Preload(this, overlayContent.Add); (options = new OptionsOverlay { Depth = -1 }).Preload(this, overlayContent.Add);
(musicController = new MusicController() { Depth = -3 }).Preload(this, overlayContent.Add); (musicController = new MusicController()
{
Depth = -3,
Position = new Vector2(0, Toolbar.HEIGHT),
}).Preload(this, overlayContent.Add);
Dependencies.Cache(options); Dependencies.Cache(options);
Dependencies.Cache(musicController); Dependencies.Cache(musicController);

View File

@ -28,8 +28,6 @@ namespace osu.Game.Overlays
{ {
public class MusicController : OverlayContainer public class MusicController : OverlayContainer
{ {
private static readonly Vector2 start_position = new Vector2(0, 50);
private MusicControllerBackground backgroundSprite; private MusicControllerBackground backgroundSprite;
private DragBar progress; private DragBar progress;
private TextAwesome playButton, listButton; private TextAwesome playButton, listButton;
@ -47,22 +45,15 @@ namespace osu.Game.Overlays
private BeatmapDatabase beatmaps; private BeatmapDatabase beatmaps;
private BaseGame game; private BaseGame game;
private Container dragContainer;
public MusicController() public MusicController()
{ {
Width = 400; Width = 400;
Height = 130; Height = 130;
CornerRadius = 5;
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
};
Masking = true;
Anchor = Anchor.TopRight;//placeholder Anchor = Anchor.TopRight;//placeholder
Origin = Anchor.TopRight; Origin = Anchor.TopRight;
Position = start_position;
Margin = new MarginPadding(10); Margin = new MarginPadding(10);
} }
@ -75,13 +66,13 @@ namespace osu.Game.Overlays
// Diminish the drag distance as we go further to simulate "rubber band" feeling. // Diminish the drag distance as we go further to simulate "rubber band" feeling.
change *= (float)Math.Pow(change.Length, 0.7f) / change.Length; change *= (float)Math.Pow(change.Length, 0.7f) / change.Length;
MoveTo(start_position + change); dragContainer.MoveTo(change);
return base.OnDrag(state); return base.OnDrag(state);
} }
protected override bool OnDragEnd(InputState state) protected override bool OnDragEnd(InputState state)
{ {
MoveTo(start_position, 800, EasingTypes.OutElastic); dragContainer.MoveTo(Vector2.Zero, 800, EasingTypes.OutElastic);
return base.OnDragEnd(state); return base.OnDragEnd(state);
} }
@ -93,111 +84,126 @@ namespace osu.Game.Overlays
Children = new Drawable[] Children = new Drawable[]
{ {
title = new SpriteText dragContainer = new Container
{ {
Origin = Anchor.BottomCentre, Masking = true,
Anchor = Anchor.TopCentre, CornerRadius = 5,
Position = new Vector2(0, 40), EdgeEffect = new EdgeEffect
TextSize = 25,
Colour = Color4.White,
Text = @"Nothing to play",
Font = @"Exo2.0-MediumItalic"
},
artist = new SpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 45),
TextSize = 15,
Colour = Color4.White,
Text = @"Nothing to play",
Font = @"Exo2.0-BoldItalic"
},
new ClickableContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.BottomCentre,
Position = new Vector2(0, -30),
Action = () =>
{ {
if (current?.Track == null) return; Type = EdgeEffectType.Shadow,
if (current.Track.IsRunning) Colour = Color4.Black.Opacity(40),
current.Track.Stop(); Radius = 5,
else
current.Track.Start();
}, },
RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
playButton = new TextAwesome title = new SpriteText
{ {
TextSize = 30, Origin = Anchor.BottomCentre,
Icon = FontAwesome.fa_play_circle_o, Anchor = Anchor.TopCentre,
Origin = Anchor.Centre, Position = new Vector2(0, 40),
Anchor = Anchor.Centre TextSize = 25,
} Colour = Color4.White,
} Text = @"Nothing to play",
}, Font = @"Exo2.0-MediumItalic"
new ClickableContainer },
{ artist = new SpriteText
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.BottomCentre,
Position = new Vector2(-30, -30),
Action = prev,
Children = new Drawable[]
{
new TextAwesome
{ {
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 45),
TextSize = 15, TextSize = 15,
Icon = FontAwesome.fa_step_backward, Colour = Color4.White,
Origin = Anchor.Centre, Text = @"Nothing to play",
Anchor = Anchor.Centre Font = @"Exo2.0-BoldItalic"
} },
} new ClickableContainer
},
new ClickableContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.BottomCentre,
Position = new Vector2(30, -30),
Action = next,
Children = new Drawable[]
{
new TextAwesome
{ {
TextSize = 15, AutoSizeAxes = Axes.Both,
Icon = FontAwesome.fa_step_forward,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre Anchor = Anchor.BottomCentre,
} Position = new Vector2(0, -30),
} Action = () =>
}, {
new ClickableContainer if (current?.Track == null) return;
{ if (current.Track.IsRunning)
AutoSizeAxes = Axes.Both, current.Track.Stop();
Origin = Anchor.Centre, else
Anchor = Anchor.BottomRight, current.Track.Start();
Position = new Vector2(20, -30), },
Children = new Drawable[] Children = new Drawable[]
{ {
listButton = new TextAwesome playButton = new TextAwesome
{
TextSize = 30,
Icon = FontAwesome.fa_play_circle_o,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
}
},
new ClickableContainer
{ {
TextSize = 15, AutoSizeAxes = Axes.Both,
Icon = FontAwesome.fa_bars,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre Anchor = Anchor.BottomCentre,
Position = new Vector2(-30, -30),
Action = prev,
Children = new Drawable[]
{
new TextAwesome
{
TextSize = 15,
Icon = FontAwesome.fa_step_backward,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
}
},
new ClickableContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.BottomCentre,
Position = new Vector2(30, -30),
Action = next,
Children = new Drawable[]
{
new TextAwesome
{
TextSize = 15,
Icon = FontAwesome.fa_step_forward,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
}
},
new ClickableContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.BottomRight,
Position = new Vector2(20, -30),
Children = new Drawable[]
{
listButton = new TextAwesome
{
TextSize = 15,
Icon = FontAwesome.fa_bars,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
}
},
progress = new DragBar
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Height = 10,
Colour = colours.Yellow,
SeekRequested = seek
} }
} }
},
progress = new DragBar
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Height = 10,
Colour = colours.Yellow,
SeekRequested = seek
} }
}; };
@ -210,7 +216,7 @@ namespace osu.Game.Overlays
playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>(); playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>();
backgroundSprite = new MusicControllerBackground(); backgroundSprite = new MusicControllerBackground();
AddInternal(backgroundSprite); dragContainer.Add(backgroundSprite);
} }
protected override void LoadComplete() protected override void LoadComplete()
@ -333,7 +339,7 @@ namespace osu.Game.Overlays
(newBackground = new MusicControllerBackground(beatmap)).Preload(game, delegate (newBackground = new MusicControllerBackground(beatmap)).Preload(game, delegate
{ {
Add(newBackground); dragContainer.Add(newBackground);
switch (direction) switch (direction)
{ {

View File

@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Toolbar
{ {
public class Toolbar : OverlayContainer public class Toolbar : OverlayContainer
{ {
private const float height = 50; public const float HEIGHT = 50;
public Action OnHome; public Action OnHome;
public Action<PlayMode> OnPlayModeChange; public Action<PlayMode> OnPlayModeChange;
@ -120,7 +120,7 @@ namespace osu.Game.Overlays.Toolbar
}; };
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Size = new Vector2(1, height); Size = new Vector2(1, HEIGHT);
} }
public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode); public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode);