mirror of
https://github.com/osukey/osukey.git
synced 2025-06-05 12:57:39 +09:00
Move definition of MusicController's position out of itself.
This commit is contained in:
parent
578b33dc64
commit
cbd6fe3f36
@ -21,6 +21,7 @@ using osu.Game.Modes;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Screens;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Menu;
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using OpenTK;
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namespace osu.Game
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namespace osu.Game
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{
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{
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@ -101,7 +102,11 @@ namespace osu.Game
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//overlay elements
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//overlay elements
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(chat = new ChatOverlay { Depth = 0 }).Preload(this, overlayContent.Add);
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(chat = new ChatOverlay { Depth = 0 }).Preload(this, overlayContent.Add);
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(options = new OptionsOverlay { Depth = -1 }).Preload(this, overlayContent.Add);
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(options = new OptionsOverlay { Depth = -1 }).Preload(this, overlayContent.Add);
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(musicController = new MusicController() { Depth = -3 }).Preload(this, overlayContent.Add);
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(musicController = new MusicController()
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{
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Depth = -3,
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Position = new Vector2(0, Toolbar.HEIGHT),
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}).Preload(this, overlayContent.Add);
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Dependencies.Cache(options);
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Dependencies.Cache(options);
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Dependencies.Cache(musicController);
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Dependencies.Cache(musicController);
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@ -28,8 +28,6 @@ namespace osu.Game.Overlays
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{
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{
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public class MusicController : OverlayContainer
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public class MusicController : OverlayContainer
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{
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{
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private static readonly Vector2 start_position = new Vector2(0, 50);
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private MusicControllerBackground backgroundSprite;
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private MusicControllerBackground backgroundSprite;
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private DragBar progress;
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private DragBar progress;
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private TextAwesome playButton, listButton;
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private TextAwesome playButton, listButton;
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@ -47,22 +45,15 @@ namespace osu.Game.Overlays
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private BeatmapDatabase beatmaps;
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private BeatmapDatabase beatmaps;
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private BaseGame game;
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private BaseGame game;
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private Container dragContainer;
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public MusicController()
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public MusicController()
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{
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{
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Width = 400;
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Width = 400;
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Height = 130;
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Height = 130;
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CornerRadius = 5;
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(40),
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Radius = 5,
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};
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Masking = true;
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Anchor = Anchor.TopRight;//placeholder
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Anchor = Anchor.TopRight;//placeholder
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Origin = Anchor.TopRight;
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Origin = Anchor.TopRight;
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Position = start_position;
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Margin = new MarginPadding(10);
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Margin = new MarginPadding(10);
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}
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}
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@ -75,13 +66,13 @@ namespace osu.Game.Overlays
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// Diminish the drag distance as we go further to simulate "rubber band" feeling.
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// Diminish the drag distance as we go further to simulate "rubber band" feeling.
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change *= (float)Math.Pow(change.Length, 0.7f) / change.Length;
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change *= (float)Math.Pow(change.Length, 0.7f) / change.Length;
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MoveTo(start_position + change);
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dragContainer.MoveTo(change);
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return base.OnDrag(state);
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return base.OnDrag(state);
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}
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}
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protected override bool OnDragEnd(InputState state)
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protected override bool OnDragEnd(InputState state)
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{
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{
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MoveTo(start_position, 800, EasingTypes.OutElastic);
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dragContainer.MoveTo(Vector2.Zero, 800, EasingTypes.OutElastic);
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return base.OnDragEnd(state);
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return base.OnDragEnd(state);
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}
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}
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@ -93,111 +84,126 @@ namespace osu.Game.Overlays
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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title = new SpriteText
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dragContainer = new Container
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{
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{
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Origin = Anchor.BottomCentre,
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Masking = true,
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Anchor = Anchor.TopCentre,
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CornerRadius = 5,
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Position = new Vector2(0, 40),
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EdgeEffect = new EdgeEffect
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TextSize = 25,
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Colour = Color4.White,
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Text = @"Nothing to play",
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Font = @"Exo2.0-MediumItalic"
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},
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artist = new SpriteText
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Position = new Vector2(0, 45),
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TextSize = 15,
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Colour = Color4.White,
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Text = @"Nothing to play",
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Font = @"Exo2.0-BoldItalic"
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},
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new ClickableContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(0, -30),
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Action = () =>
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{
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{
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if (current?.Track == null) return;
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Type = EdgeEffectType.Shadow,
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if (current.Track.IsRunning)
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Colour = Color4.Black.Opacity(40),
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current.Track.Stop();
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Radius = 5,
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else
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current.Track.Start();
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},
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},
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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playButton = new TextAwesome
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title = new SpriteText
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{
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{
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TextSize = 30,
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Origin = Anchor.BottomCentre,
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Icon = FontAwesome.fa_play_circle_o,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Position = new Vector2(0, 40),
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Anchor = Anchor.Centre
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TextSize = 25,
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}
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Colour = Color4.White,
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}
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Text = @"Nothing to play",
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},
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Font = @"Exo2.0-MediumItalic"
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new ClickableContainer
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},
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{
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artist = new SpriteText
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(-30, -30),
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Action = prev,
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Children = new Drawable[]
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{
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new TextAwesome
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{
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Position = new Vector2(0, 45),
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TextSize = 15,
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TextSize = 15,
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Icon = FontAwesome.fa_step_backward,
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Colour = Color4.White,
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Origin = Anchor.Centre,
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Text = @"Nothing to play",
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Anchor = Anchor.Centre
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Font = @"Exo2.0-BoldItalic"
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}
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},
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}
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new ClickableContainer
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},
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new ClickableContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(30, -30),
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Action = next,
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Children = new Drawable[]
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{
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new TextAwesome
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{
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{
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TextSize = 15,
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AutoSizeAxes = Axes.Both,
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Icon = FontAwesome.fa_step_forward,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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Anchor = Anchor.BottomCentre,
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}
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Position = new Vector2(0, -30),
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}
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Action = () =>
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},
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{
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new ClickableContainer
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if (current?.Track == null) return;
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{
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if (current.Track.IsRunning)
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AutoSizeAxes = Axes.Both,
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current.Track.Stop();
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Origin = Anchor.Centre,
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else
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Anchor = Anchor.BottomRight,
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current.Track.Start();
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Position = new Vector2(20, -30),
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},
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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listButton = new TextAwesome
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playButton = new TextAwesome
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{
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TextSize = 30,
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Icon = FontAwesome.fa_play_circle_o,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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}
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},
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new ClickableContainer
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{
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{
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TextSize = 15,
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AutoSizeAxes = Axes.Both,
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Icon = FontAwesome.fa_bars,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(-30, -30),
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Action = prev,
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Children = new Drawable[]
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{
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new TextAwesome
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{
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TextSize = 15,
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Icon = FontAwesome.fa_step_backward,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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}
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},
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new ClickableContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(30, -30),
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Action = next,
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Children = new Drawable[]
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{
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new TextAwesome
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{
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TextSize = 15,
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Icon = FontAwesome.fa_step_forward,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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}
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},
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new ClickableContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomRight,
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Position = new Vector2(20, -30),
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Children = new Drawable[]
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{
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listButton = new TextAwesome
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{
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TextSize = 15,
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Icon = FontAwesome.fa_bars,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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}
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},
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progress = new DragBar
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Height = 10,
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Colour = colours.Yellow,
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SeekRequested = seek
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}
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}
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}
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}
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},
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progress = new DragBar
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Height = 10,
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Colour = colours.Yellow,
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SeekRequested = seek
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}
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}
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};
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};
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@ -210,7 +216,7 @@ namespace osu.Game.Overlays
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playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>();
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playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>();
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backgroundSprite = new MusicControllerBackground();
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backgroundSprite = new MusicControllerBackground();
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AddInternal(backgroundSprite);
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dragContainer.Add(backgroundSprite);
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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@ -333,7 +339,7 @@ namespace osu.Game.Overlays
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(newBackground = new MusicControllerBackground(beatmap)).Preload(game, delegate
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(newBackground = new MusicControllerBackground(beatmap)).Preload(game, delegate
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{
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{
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Add(newBackground);
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dragContainer.Add(newBackground);
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switch (direction)
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switch (direction)
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{
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{
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@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Toolbar
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{
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{
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public class Toolbar : OverlayContainer
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public class Toolbar : OverlayContainer
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{
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{
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private const float height = 50;
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public const float HEIGHT = 50;
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public Action OnHome;
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public Action OnHome;
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public Action<PlayMode> OnPlayModeChange;
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public Action<PlayMode> OnPlayModeChange;
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@ -120,7 +120,7 @@ namespace osu.Game.Overlays.Toolbar
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};
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};
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(1, height);
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Size = new Vector2(1, HEIGHT);
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}
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}
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public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode);
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public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode);
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