diff --git a/osu.Game/Graphics/UserInterfaceV2/ColourPalette.cs b/osu.Game/Graphics/UserInterfaceV2/ColourPalette.cs index 001ccc7f87..f61d6db8b1 100644 --- a/osu.Game/Graphics/UserInterfaceV2/ColourPalette.cs +++ b/osu.Game/Graphics/UserInterfaceV2/ColourPalette.cs @@ -13,6 +13,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osuTK; @@ -26,9 +27,9 @@ namespace osu.Game.Graphics.UserInterfaceV2 { public BindableList Colours { get; } = new BindableList(); - private string colourNamePrefix = "Colour"; + private LocalisableString colourNamePrefix = "Colour"; - public string ColourNamePrefix + public LocalisableString ColourNamePrefix { get => colourNamePrefix; set diff --git a/osu.Game/Graphics/UserInterfaceV2/LabelledColourPalette.cs b/osu.Game/Graphics/UserInterfaceV2/LabelledColourPalette.cs index 7b9684e3ef..b144f8f696 100644 --- a/osu.Game/Graphics/UserInterfaceV2/LabelledColourPalette.cs +++ b/osu.Game/Graphics/UserInterfaceV2/LabelledColourPalette.cs @@ -5,6 +5,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Localisation; namespace osu.Game.Graphics.UserInterfaceV2 { @@ -17,7 +18,7 @@ namespace osu.Game.Graphics.UserInterfaceV2 public BindableList Colours => Component.Colours; - public string ColourNamePrefix + public LocalisableString ColourNamePrefix { get => Component.ColourNamePrefix; set => Component.ColourNamePrefix = value; diff --git a/osu.Game/Localisation/EditorSetupStrings.cs b/osu.Game/Localisation/EditorSetupStrings.cs new file mode 100644 index 0000000000..0431b9cf76 --- /dev/null +++ b/osu.Game/Localisation/EditorSetupStrings.cs @@ -0,0 +1,204 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class EditorSetupStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.EditorSetup"; + + /// + /// "Beatmap Setup" + /// + public static LocalisableString BeatmapSetup => new TranslatableString(getKey(@"beatmap_setup"), @"Beatmap Setup"); + + /// + /// "change general settings of your beatmap" + /// + public static LocalisableString BeatmapSetupDescription => new TranslatableString(getKey(@"beatmap_setup_description"), @"change general settings of your beatmap"); + + /// + /// "Colours" + /// + public static LocalisableString ColoursHeader => new TranslatableString(getKey(@"colours_header"), @"Colours"); + + /// + /// "Hit circle / Slider Combos" + /// + public static LocalisableString HitCircleSliderCombos => new TranslatableString(getKey(@"hit_circle_slider_combos"), @"Hit circle / Slider Combos"); + + /// + /// "Design" + /// + public static LocalisableString DesignHeader => new TranslatableString(getKey(@"design_header"), @"Design"); + + /// + /// "Enable countdown" + /// + public static LocalisableString EnableCountdown => new TranslatableString(getKey(@"enable_countdown"), @"Enable countdown"); + + /// + /// "If enabled, an "Are you ready? 3, 2, 1, GO!" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so." + /// + public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"), @"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."); + + /// + /// "Countdown speed" + /// + public static LocalisableString CountdownSpeed => new TranslatableString(getKey(@"countdown_speed"), @"Countdown speed"); + + /// + /// "If the countdown sounds off-time, use this to make it appear one or more beats early." + /// + public static LocalisableString CountdownOffsetDescription => new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early."); + + /// + /// "Countdown offset" + /// + public static LocalisableString CountdownOffset => new TranslatableString(getKey(@"countdown_offset"), @"Countdown offset"); + + /// + /// "Widescreen support" + /// + public static LocalisableString WidescreenSupport => new TranslatableString(getKey(@"widescreen_support"), @"Widescreen support"); + + /// + /// "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area." + /// + public static LocalisableString WidescreenSupportDescription => new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area."); + + /// + /// "Epilepsy warning" + /// + public static LocalisableString EpilepsyWarning => new TranslatableString(getKey(@"epilepsy_warning"), @"Epilepsy warning"); + + /// + /// "Recommended if the storyboard or video contain scenes with rapidly flashing colours." + /// + public static LocalisableString EpilepsyWarningDescription => new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours."); + + /// + /// "Letterbox during breaks" + /// + public static LocalisableString LetterboxDuringBreaks => new TranslatableString(getKey(@"letterbox_during_breaks"), @"Letterbox during breaks"); + + /// + /// "Adds horizontal letterboxing to give a cinematic look during breaks." + /// + public static LocalisableString LetterboxDuringBreaksDescription => new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks."); + + /// + /// "Samples match playback rate" + /// + public static LocalisableString SamplesMatchPlaybackRate => new TranslatableString(getKey(@"samples_match_playback_rate"), @"Samples match playback rate"); + + /// + /// "When enabled, all samples will speed up or slow down when rate-changing mods are enabled." + /// + public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"), @"When enabled, all samples will speed up or slow down when rate-changing mods are enabled."); + + /// + /// "The size of all hit objects" + /// + public static LocalisableString CircleSizeDescription => new TranslatableString(getKey(@"circle_size_description"), @"The size of all hit objects"); + + /// + /// "The rate of passive health drain throughout playable time" + /// + public static LocalisableString DrainRateDescription => new TranslatableString(getKey(@"drain_rate_description"), @"The rate of passive health drain throughout playable time"); + + /// + /// "The speed at which objects are presented to the player" + /// + public static LocalisableString ApproachRateDescription => new TranslatableString(getKey(@"approach_rate_description"), @"The speed at which objects are presented to the player"); + + /// + /// "The harshness of hit windows and difficulty of special objects (ie. spinners)" + /// + public static LocalisableString OverallDifficultyDescription => new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)"); + + /// + /// "Metadata" + /// + public static LocalisableString MetadataHeader => new TranslatableString(getKey(@"metadata_header"), @"Metadata"); + + /// + /// "Romanised Artist" + /// + public static LocalisableString RomanisedArtist => new TranslatableString(getKey(@"romanised_artist"), @"Romanised Artist"); + + /// + /// "Romanised Title" + /// + public static LocalisableString RomanisedTitle => new TranslatableString(getKey(@"romanised_title"), @"Romanised Title"); + + /// + /// "Creator" + /// + public static LocalisableString Creator => new TranslatableString(getKey(@"creator"), @"Creator"); + + /// + /// "Difficulty Name" + /// + public static LocalisableString DifficultyName => new TranslatableString(getKey(@"difficulty_name"), @"Difficulty Name"); + + /// + /// "Resources" + /// + public static LocalisableString ResourcesHeader => new TranslatableString(getKey(@"resources_header"), @"Resources"); + + /// + /// "Audio Track" + /// + public static LocalisableString AudioTrack => new TranslatableString(getKey(@"audio_track"), @"Audio Track"); + + /// + /// "Click to select a track" + /// + public static LocalisableString ClickToSelectTrack => new TranslatableString(getKey(@"click_to_select_track"), @"Click to select a track"); + + /// + /// "Click to replace the track" + /// + public static LocalisableString ClickToReplaceTrack => new TranslatableString(getKey(@"click_to_replace_track"), @"Click to replace the track"); + + /// + /// "Click to select a background image" + /// + public static LocalisableString ClickToSelectBackground => new TranslatableString(getKey(@"click_to_select_background"), @"Click to select a background image"); + + /// + /// "Click to replace the background image" + /// + public static LocalisableString ClickToReplaceBackground => new TranslatableString(getKey(@"click_to_replace_background"), @"Click to replace the background image"); + + /// + /// "Ruleset ({0})" + /// + public static LocalisableString RulesetHeader(string arg0) => new TranslatableString(getKey(@"ruleset"), @"Ruleset ({0})", arg0); + + /// + /// "Combo" + /// + public static LocalisableString ComboColourPrefix => new TranslatableString(getKey(@"combo_colour_prefix"), @"Combo"); + + /// + /// "Artist" + /// + public static LocalisableString Artist => new TranslatableString(getKey(@"artist"), @"Artist"); + + /// + /// "Title" + /// + public static LocalisableString Title => new TranslatableString(getKey(@"title"), @"Title"); + + /// + /// "Difficulty" + /// + public static LocalisableString DifficultyHeader => new TranslatableString(getKey(@"difficulty_header"), @"Difficulty"); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Screens/Edit/Setup/ColoursSection.cs b/osu.Game/Screens/Edit/Setup/ColoursSection.cs index 621abf5580..e3fcdedd1b 100644 --- a/osu.Game/Screens/Edit/Setup/ColoursSection.cs +++ b/osu.Game/Screens/Edit/Setup/ColoursSection.cs @@ -7,12 +7,13 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.Localisation; namespace osu.Game.Screens.Edit.Setup { internal class ColoursSection : SetupSection { - public override LocalisableString Title => "Colours"; + public override LocalisableString Title => EditorSetupStrings.ColoursHeader; private LabelledColourPalette comboColours; @@ -23,9 +24,9 @@ namespace osu.Game.Screens.Edit.Setup { comboColours = new LabelledColourPalette { - Label = "Hitcircle / Slider Combos", + Label = EditorSetupStrings.HitCircleSliderCombos, FixedLabelWidth = LABEL_WIDTH, - ColourNamePrefix = "Combo" + ColourNamePrefix = EditorSetupStrings.ComboColourPrefix } }; diff --git a/osu.Game/Screens/Edit/Setup/DesignSection.cs b/osu.Game/Screens/Edit/Setup/DesignSection.cs index 5cec730440..cc3e9b91ab 100644 --- a/osu.Game/Screens/Edit/Setup/DesignSection.cs +++ b/osu.Game/Screens/Edit/Setup/DesignSection.cs @@ -13,6 +13,7 @@ using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterfaceV2; using osuTK; +using osu.Game.Localisation; namespace osu.Game.Screens.Edit.Setup { @@ -29,7 +30,7 @@ namespace osu.Game.Screens.Edit.Setup private LabelledSwitchButton letterboxDuringBreaks; private LabelledSwitchButton samplesMatchPlaybackRate; - public override LocalisableString Title => "Design"; + public override LocalisableString Title => EditorSetupStrings.DesignHeader; [BackgroundDependencyLoader] private void load() @@ -38,9 +39,9 @@ namespace osu.Game.Screens.Edit.Setup { EnableCountdown = new LabelledSwitchButton { - Label = "Enable countdown", + Label = EditorSetupStrings.EnableCountdown, Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None }, - Description = "If enabled, an \"Are you ready? 3, 2, 1, GO!\" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so." + Description = EditorSetupStrings.CountdownDescription }, CountdownSettings = new FillFlowContainer { @@ -52,41 +53,41 @@ namespace osu.Game.Screens.Edit.Setup { CountdownSpeed = new LabelledEnumDropdown { - Label = "Countdown speed", + Label = EditorSetupStrings.CountdownSpeed, Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None ? Beatmap.BeatmapInfo.Countdown : CountdownType.Normal }, Items = Enum.GetValues(typeof(CountdownType)).Cast().Where(type => type != CountdownType.None) }, CountdownOffset = new LabelledNumberBox { - Label = "Countdown offset", + Label = EditorSetupStrings.CountdownOffset, Current = { Value = Beatmap.BeatmapInfo.CountdownOffset.ToString() }, - Description = "If the countdown sounds off-time, use this to make it appear one or more beats early.", + Description = EditorSetupStrings.CountdownOffsetDescription, } } }, Empty(), widescreenSupport = new LabelledSwitchButton { - Label = "Widescreen support", - Description = "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.", + Label = EditorSetupStrings.WidescreenSupport, + Description = EditorSetupStrings.WidescreenSupportDescription, Current = { Value = Beatmap.BeatmapInfo.WidescreenStoryboard } }, epilepsyWarning = new LabelledSwitchButton { - Label = "Epilepsy warning", - Description = "Recommended if the storyboard or video contain scenes with rapidly flashing colours.", + Label = EditorSetupStrings.EpilepsyWarning, + Description = EditorSetupStrings.EpilepsyWarningDescription, Current = { Value = Beatmap.BeatmapInfo.EpilepsyWarning } }, letterboxDuringBreaks = new LabelledSwitchButton { - Label = "Letterbox during breaks", - Description = "Adds horizontal letterboxing to give a cinematic look during breaks.", + Label = EditorSetupStrings.LetterboxDuringBreaks, + Description = EditorSetupStrings.LetterboxDuringBreaksDescription, Current = { Value = Beatmap.BeatmapInfo.LetterboxInBreaks } }, samplesMatchPlaybackRate = new LabelledSwitchButton { - Label = "Samples match playback rate", - Description = "When enabled, all samples will speed up or slow down when rate-changing mods are enabled.", + Label = EditorSetupStrings.SamplesMatchPlaybackRate, + Description = EditorSetupStrings.SamplesMatchPlaybackRateDescription, Current = { Value = Beatmap.BeatmapInfo.SamplesMatchPlaybackRate } } }; diff --git a/osu.Game/Screens/Edit/Setup/DifficultySection.cs b/osu.Game/Screens/Edit/Setup/DifficultySection.cs index ce44445683..01e31bd688 100644 --- a/osu.Game/Screens/Edit/Setup/DifficultySection.cs +++ b/osu.Game/Screens/Edit/Setup/DifficultySection.cs @@ -11,6 +11,7 @@ using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Resources.Localisation.Web; +using osu.Game.Localisation; namespace osu.Game.Screens.Edit.Setup { @@ -21,7 +22,7 @@ namespace osu.Game.Screens.Edit.Setup private LabelledSliderBar approachRateSlider; private LabelledSliderBar overallDifficultySlider; - public override LocalisableString Title => "Difficulty"; + public override LocalisableString Title => EditorSetupStrings.DifficultyHeader; [BackgroundDependencyLoader] private void load() @@ -32,7 +33,7 @@ namespace osu.Game.Screens.Edit.Setup { Label = BeatmapsetsStrings.ShowStatsCs, FixedLabelWidth = LABEL_WIDTH, - Description = "The size of all hit objects", + Description = EditorSetupStrings.CircleSizeDescription, Current = new BindableFloat(Beatmap.Difficulty.CircleSize) { Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, @@ -45,7 +46,7 @@ namespace osu.Game.Screens.Edit.Setup { Label = BeatmapsetsStrings.ShowStatsDrain, FixedLabelWidth = LABEL_WIDTH, - Description = "The rate of passive health drain throughout playable time", + Description = EditorSetupStrings.DrainRateDescription, Current = new BindableFloat(Beatmap.Difficulty.DrainRate) { Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, @@ -58,7 +59,7 @@ namespace osu.Game.Screens.Edit.Setup { Label = BeatmapsetsStrings.ShowStatsAr, FixedLabelWidth = LABEL_WIDTH, - Description = "The speed at which objects are presented to the player", + Description = EditorSetupStrings.ApproachRateDescription, Current = new BindableFloat(Beatmap.Difficulty.ApproachRate) { Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, @@ -71,7 +72,7 @@ namespace osu.Game.Screens.Edit.Setup { Label = BeatmapsetsStrings.ShowStatsAccuracy, FixedLabelWidth = LABEL_WIDTH, - Description = "The harshness of hit windows and difficulty of special objects (ie. spinners)", + Description = EditorSetupStrings.OverallDifficultyDescription, Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty) { Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, diff --git a/osu.Game/Screens/Edit/Setup/MetadataSection.cs b/osu.Game/Screens/Edit/Setup/MetadataSection.cs index 928e5bc3b6..1da7a87f83 100644 --- a/osu.Game/Screens/Edit/Setup/MetadataSection.cs +++ b/osu.Game/Screens/Edit/Setup/MetadataSection.cs @@ -10,6 +10,7 @@ using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Resources.Localisation.Web; +using osu.Game.Localisation; namespace osu.Game.Screens.Edit.Setup { @@ -26,7 +27,7 @@ namespace osu.Game.Screens.Edit.Setup private LabelledTextBox sourceTextBox; private LabelledTextBox tagsTextBox; - public override LocalisableString Title => "Metadata"; + public override LocalisableString Title => EditorSetupStrings.MetadataHeader; [BackgroundDependencyLoader] private void load() @@ -35,22 +36,22 @@ namespace osu.Game.Screens.Edit.Setup Children = new[] { - ArtistTextBox = createTextBox("Artist", + ArtistTextBox = createTextBox(EditorSetupStrings.Artist, !string.IsNullOrEmpty(metadata.ArtistUnicode) ? metadata.ArtistUnicode : metadata.Artist), - RomanisedArtistTextBox = createTextBox("Romanised Artist", + RomanisedArtistTextBox = createTextBox(EditorSetupStrings.RomanisedArtist, !string.IsNullOrEmpty(metadata.Artist) ? metadata.Artist : MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode)), Empty(), - TitleTextBox = createTextBox("Title", + TitleTextBox = createTextBox(EditorSetupStrings.Title, !string.IsNullOrEmpty(metadata.TitleUnicode) ? metadata.TitleUnicode : metadata.Title), - RomanisedTitleTextBox = createTextBox("Romanised Title", + RomanisedTitleTextBox = createTextBox(EditorSetupStrings.RomanisedTitle, !string.IsNullOrEmpty(metadata.Title) ? metadata.Title : MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode)), Empty(), - creatorTextBox = createTextBox("Creator", metadata.Author.Username), - difficultyTextBox = createTextBox("Difficulty Name", Beatmap.BeatmapInfo.DifficultyName), + creatorTextBox = createTextBox(EditorSetupStrings.Creator, metadata.Author.Username), + difficultyTextBox = createTextBox(EditorSetupStrings.DifficultyName, Beatmap.BeatmapInfo.DifficultyName), sourceTextBox = createTextBox(BeatmapsetsStrings.ShowInfoSource, metadata.Source), tagsTextBox = createTextBox(BeatmapsetsStrings.ShowInfoTags, metadata.Tags) }; diff --git a/osu.Game/Screens/Edit/Setup/ResourcesSection.cs b/osu.Game/Screens/Edit/Setup/ResourcesSection.cs index 69953bf659..cbaa2d8b42 100644 --- a/osu.Game/Screens/Edit/Setup/ResourcesSection.cs +++ b/osu.Game/Screens/Edit/Setup/ResourcesSection.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Overlays; +using osu.Game.Localisation; namespace osu.Game.Screens.Edit.Setup { @@ -18,7 +19,7 @@ namespace osu.Game.Screens.Edit.Setup private LabelledFileChooser audioTrackChooser; private LabelledFileChooser backgroundChooser; - public override LocalisableString Title => "Resources"; + public override LocalisableString Title => EditorSetupStrings.ResourcesHeader; [Resolved] private MusicController music { get; set; } @@ -42,13 +43,13 @@ namespace osu.Game.Screens.Edit.Setup { backgroundChooser = new LabelledFileChooser(".jpg", ".jpeg", ".png") { - Label = "Background", + Label = GameplaySettingsStrings.BackgroundHeader, FixedLabelWidth = LABEL_WIDTH, TabbableContentContainer = this }, audioTrackChooser = new LabelledFileChooser(".mp3", ".ogg") { - Label = "Audio Track", + Label = EditorSetupStrings.AudioTrack, FixedLabelWidth = LABEL_WIDTH, TabbableContentContainer = this }, @@ -143,12 +144,12 @@ namespace osu.Game.Screens.Edit.Setup private void updatePlaceholderText() { audioTrackChooser.Text = audioTrackChooser.Current.Value == null - ? "Click to select a track" - : "Click to replace the track"; + ? EditorSetupStrings.ClickToSelectTrack + : EditorSetupStrings.ClickToReplaceTrack; backgroundChooser.Text = backgroundChooser.Current.Value == null - ? "Click to select a background image" - : "Click to replace the background image"; + ? EditorSetupStrings.ClickToSelectBackground + : EditorSetupStrings.ClickToReplaceBackground; } } } diff --git a/osu.Game/Screens/Edit/Setup/RulesetSetupSection.cs b/osu.Game/Screens/Edit/Setup/RulesetSetupSection.cs index db0641feba..d6664e860b 100644 --- a/osu.Game/Screens/Edit/Setup/RulesetSetupSection.cs +++ b/osu.Game/Screens/Edit/Setup/RulesetSetupSection.cs @@ -5,12 +5,13 @@ using osu.Framework.Localisation; using osu.Game.Rulesets; +using osu.Game.Localisation; namespace osu.Game.Screens.Edit.Setup { public abstract class RulesetSetupSection : SetupSection { - public sealed override LocalisableString Title => $"Ruleset ({rulesetInfo.Name})"; + public sealed override LocalisableString Title => EditorSetupStrings.RulesetHeader(rulesetInfo.Name); private readonly RulesetInfo rulesetInfo; diff --git a/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs b/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs index c531f1da90..9486b3728b 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs @@ -4,6 +4,7 @@ #nullable disable using osu.Framework.Allocation; +using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -11,6 +12,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.Containers; using osu.Game.Overlays; using osuTK.Graphics; +using osu.Game.Localisation; namespace osu.Game.Screens.Edit.Setup { @@ -77,8 +79,8 @@ namespace osu.Game.Screens.Edit.Setup { public SetupScreenTitle() { - Title = "beatmap setup"; - Description = "change general settings of your beatmap"; + Title = EditorSetupStrings.BeatmapSetup.ToLower(); + Description = EditorSetupStrings.BeatmapSetupDescription; IconTexture = "Icons/Hexacons/social"; } }