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Adjust visuals and make base opacity 100%
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83283a706e
commit
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@ -40,7 +40,7 @@ namespace osu.Game.Overlays.Volume
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private OsuSpriteText text;
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private BufferedContainer maxGlow;
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private Container focusGlowContainer;
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private Container selectedGlowContainer;
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private Sample sample;
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private double sampleLastPlaybackTime;
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@ -59,6 +59,8 @@ namespace osu.Game.Overlays.Volume
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state = value;
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StateChanged?.Invoke(value);
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updateSelectedState();
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}
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}
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@ -94,28 +96,8 @@ namespace osu.Game.Overlays.Volume
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Size = new Vector2(circleSize),
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Children = new Drawable[]
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{
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focusGlowContainer = new CircularContainer
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = meterColour.Opacity(0.5f),
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Radius = 5,
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Hollow = true,
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}
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},
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new BufferedContainer
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{
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Alpha = 0.9f,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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@ -187,6 +169,24 @@ namespace osu.Game.Overlays.Volume
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},
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},
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},
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selectedGlowContainer = new CircularContainer
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = meterColour.Opacity(0.1f),
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Radius = 10,
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}
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},
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maxGlow = (text = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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@ -211,7 +211,6 @@ namespace osu.Game.Overlays.Volume
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{
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new Box
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{
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Alpha = 0.9f,
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RelativeSizeAxes = Axes.Both,
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Colour = backgroundColour,
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},
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@ -229,8 +228,6 @@ namespace osu.Game.Overlays.Volume
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Bindable.BindValueChanged(volume => { this.TransformTo(nameof(DisplayVolume), volume.NewValue, 400, Easing.OutQuint); }, true);
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bgProgress.Current.Value = 0.75f;
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StateChanged += stateChanged;
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}
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private int? displayVolumeInt;
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@ -359,20 +356,6 @@ namespace osu.Game.Overlays.Volume
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{
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}
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private void stateChanged(SelectionState newState)
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{
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if (newState == SelectionState.Selected)
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{
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this.ScaleTo(1.04f, transition_length, Easing.OutExpo);
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focusGlowContainer.FadeIn(transition_length, Easing.OutExpo);
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}
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else
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{
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this.ScaleTo(1f, transition_length, Easing.OutExpo);
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focusGlowContainer.FadeOut(transition_length, Easing.OutExpo);
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}
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}
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public bool OnPressed(GlobalAction action)
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{
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if (!IsHovered)
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@ -397,5 +380,21 @@ namespace osu.Game.Overlays.Volume
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public void OnReleased(GlobalAction action)
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{
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}
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private void updateSelectedState()
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{
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switch (state)
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{
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case SelectionState.Selected:
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this.ScaleTo(1.04f, transition_length, Easing.OutExpo);
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selectedGlowContainer.FadeIn(transition_length, Easing.OutExpo);
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break;
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case SelectionState.NotSelected:
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this.ScaleTo(1f, transition_length, Easing.OutExpo);
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selectedGlowContainer.FadeOut(transition_length, Easing.OutExpo);
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break;
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}
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}
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}
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}
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