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Apply suggestions from code review
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
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@ -55,14 +55,14 @@ namespace osu.Game.Localisation
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public static LocalisableString Resolution => new TranslatableString(getKey(@"resolution"), @"Resolution");
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public static LocalisableString Resolution => new TranslatableString(getKey(@"resolution"), @"Resolution");
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/// <summary>
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/// <summary>
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/// "UI Scaling"
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/// "UI scaling"
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/// </summary>
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/// </summary>
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public static LocalisableString UIScaling => new TranslatableString(getKey(@"ui_scaling"), @"UI Scaling");
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public static LocalisableString UIScaling => new TranslatableString(getKey(@"ui_scaling"), @"UI scaling");
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/// <summary>
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/// <summary>
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/// "Screen Scaling"
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/// "Screen scaling"
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/// </summary>
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/// </summary>
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public static LocalisableString ScreenScaling => new TranslatableString(getKey(@"screen_scaling"), @"Screen Scaling");
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public static LocalisableString ScreenScaling => new TranslatableString(getKey(@"screen_scaling"), @"Screen scaling");
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/// <summary>
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/// <summary>
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/// "Horizontal position"
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/// "Horizontal position"
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@ -95,14 +95,14 @@ namespace osu.Game.Localisation
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public static LocalisableString DetailSettingsHeader => new TranslatableString(getKey(@"detail_settings_header"), @"Detail Settings");
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public static LocalisableString DetailSettingsHeader => new TranslatableString(getKey(@"detail_settings_header"), @"Detail Settings");
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/// <summary>
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/// <summary>
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/// "Storyboard / Video"
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/// "Storyboard / video"
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/// </summary>
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/// </summary>
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public static LocalisableString StoryboardVideo => new TranslatableString(getKey(@"storyboard_video"), @"Storyboard / Video");
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public static LocalisableString StoryboardVideo => new TranslatableString(getKey(@"storyboard_video"), @"Storyboard / video");
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/// <summary>
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/// <summary>
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/// "Hit Lighting"
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/// "Hit lighting"
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/// </summary>
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/// </summary>
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public static LocalisableString HitLighting => new TranslatableString(getKey(@"hit_lighting"), @"Hit Lighting");
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public static LocalisableString HitLighting => new TranslatableString(getKey(@"hit_lighting"), @"Hit lighting");
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/// <summary>
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/// <summary>
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/// "Screenshot format"
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/// "Screenshot format"
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