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Merge branch 'master' into fix-slider-border-color
This commit is contained in:
@ -67,6 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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return;
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OsuHitObject prevHitObject = null;
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foreach (var currHitObject in hitObjects)
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{
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if (prevHitObject != null && !currHitObject.NewCombo && !(prevHitObject is Spinner) && !(currHitObject is Spinner))
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@ -124,6 +124,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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var result = HitObject.HitWindows.ResultFor(timeOffset);
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if (result == HitResult.None)
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{
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Shake(Math.Abs(timeOffset) - HitObject.HitWindows.HalfWindowFor(HitResult.Miss));
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@ -158,11 +159,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
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LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.HalfWindowFor(HitResult.Miss);
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break;
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case ArmedState.Miss:
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ApproachCircle.FadeOut(50);
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this.FadeOut(100);
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Expire();
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break;
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case ArmedState.Hit:
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ApproachCircle.FadeOut(50);
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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (repeatPoint.StartTime <= Time.Current)
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ApplyResult(r => r.Type = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss);
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ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? HitResult.Great : HitResult.Miss);
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}
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protected override void UpdatePreemptState()
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@ -64,9 +64,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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case ArmedState.Idle:
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this.Delay(HitObject.TimePreempt).FadeOut();
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break;
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case ArmedState.Miss:
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this.FadeOut(animDuration);
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break;
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case ArmedState.Hit:
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this.FadeOut(animDuration, Easing.OutQuint)
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.ScaleTo(Scale * 1.5f, animDuration, Easing.Out);
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@ -130,13 +130,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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}
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public bool Tracking;
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public readonly Bindable<bool> Tracking = new Bindable<bool>();
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protected override void Update()
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{
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base.Update();
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Tracking = Ball.Tracking;
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Tracking.Value = Ball.Tracking;
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double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
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@ -67,10 +67,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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case ArmedState.Idle:
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this.Delay(HitObject.TimePreempt).FadeOut();
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break;
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case ArmedState.Miss:
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this.FadeOut(ANIM_DURATION);
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this.FadeColour(Color4.Red, ANIM_DURATION / 2);
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break;
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case ArmedState.Hit:
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this.FadeOut(ANIM_DURATION, Easing.OutQuint);
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this.ScaleTo(Scale * 1.5f, ANIM_DURATION, Easing.Out);
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@ -222,9 +222,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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case ArmedState.Idle:
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Expire(true);
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break;
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case ArmedState.Hit:
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sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out);
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break;
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case ArmedState.Miss:
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sequence.ScaleTo(Scale * 0.8f, 320, Easing.In);
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break;
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