Increase validation performed on .osu files to avoid hard crashes

This commit is contained in:
Dean Herbert
2019-03-12 20:31:15 +09:00
parent 13f84e8d50
commit cc09ecbfcf
3 changed files with 66 additions and 18 deletions

View File

@ -280,8 +280,8 @@ namespace osu.Game.Beatmaps.Formats
{
string[] split = line.Split(',');
double time = getOffsetTime(double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo));
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim()));
double beatLength = Parsing.ParseDouble(split[1].Trim());
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;