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Merge branch 'master' into Issue#9170
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@ -173,19 +173,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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}
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public override List<IInput> GetPendingInputs()
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public override void CollectPendingInputs(List<IInput> inputs)
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{
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return new List<IInput>
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{
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new MousePositionAbsoluteInput
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{
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Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero)
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},
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new ReplayState<TestAction>
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{
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PressedActions = CurrentFrame?.Actions ?? new List<TestAction>()
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}
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};
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inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
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inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
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}
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}
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@ -113,19 +113,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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}
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public override List<IInput> GetPendingInputs()
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public override void CollectPendingInputs(List<IInput> inputs)
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{
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return new List<IInput>
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{
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new MousePositionAbsoluteInput
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{
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Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero)
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},
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new ReplayState<TestAction>
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{
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PressedActions = CurrentFrame?.Actions ?? new List<TestAction>()
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}
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};
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inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
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inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
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}
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}
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