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https://github.com/osukey/osukey.git
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Merge branch 'refs/heads/master' into dependency-injection
# Conflicts: # osu-framework # osu.Game/GameModes/OsuGameMode.cs # osu.Game/GameModes/Play/Player.cs # osu.Game/OsuGame.cs # osu.Game/Overlays/MusicController.cs # osu.Game/Overlays/Options/EditorSection.cs # osu.Game/Overlays/Options/Input/MouseOptions.cs # osu.Game/Overlays/Options/Online/InGameChatOptions.cs # osu.Game/Overlays/Options/SkinSection.cs
This commit is contained in:
@ -19,6 +19,7 @@ using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics;
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@ -26,7 +27,9 @@ namespace osu.Game.Overlays
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{
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public class MusicController : OverlayContainer
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{
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private Sprite backgroundSprite;
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private static readonly Vector2 start_position = new Vector2(10, 60);
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private MusicControllerBackground backgroundSprite;
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private DragBar progress;
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private TextAwesome playButton, listButton;
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private SpriteText title, artist;
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@ -38,27 +41,30 @@ namespace osu.Game.Overlays
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private int playHistoryIndex = -1;
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private TrackManager trackManager;
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private BeatmapDatabase database;
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private Bindable<WorkingBeatmap> beatmapSource;
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private Bindable<bool> preferUnicode;
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private OsuConfigManager config;
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private WorkingBeatmap current;
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private BeatmapDatabase beatmaps;
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public MusicController(BeatmapDatabase db = null)
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public MusicController()
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{
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database = db;
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Width = 400;
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Height = 130;
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CornerRadius = 5;
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Colour = new Color4(0, 0, 0, 40),
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Radius = 5,
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};
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Masking = true;
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Anchor = Anchor.TopRight;//placeholder
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Origin = Anchor.TopRight;
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Position = new Vector2(10, 60);
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Position = start_position;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(0, 0, 0, 127)
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},
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title = new SpriteText
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{
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Origin = Anchor.BottomCentre,
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@ -79,14 +85,6 @@ namespace osu.Game.Overlays
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Text = @"Nothing to play",
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Font = @"Exo2.0-BoldItalic"
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},
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new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = 50,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Colour = new Color4(0, 0, 0, 127)
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},
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new ClickableContainer
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{
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AutoSizeAxes = Axes.Both,
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@ -176,16 +174,38 @@ namespace osu.Game.Overlays
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};
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}
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[Initializer(permitNulls: true)]
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private void Load(OsuGame osuGame, BeatmapDatabase beatmaps, AudioManager audio, TextureStore textures)
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protected override bool OnDragStart(InputState state) => true;
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protected override bool OnDrag(InputState state)
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{
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if (database == null) database = beatmaps;
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trackManager = audio.Track;
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Vector2 change = (state.Mouse.Position - state.Mouse.PositionMouseDown.Value);
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change.X = -change.X;
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beatmapSource = osuGame?.Beatmap ?? new Bindable<WorkingBeatmap>();
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playList = database.GetAllWithChildren<BeatmapSetInfo>();
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change *= (float)Math.Pow(change.Length, 0.7f) / change.Length;
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backgroundSprite = getScaledSprite(fallbackTexture = textures.Get(@"Backgrounds/bg4"));
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MoveTo(start_position + change);
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return base.OnDrag(state);
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}
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protected override bool OnDragEnd(InputState state)
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{
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MoveTo(start_position, 800, EasingTypes.OutElastic);
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return base.OnDragEnd(state);
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame, BeatmapDatabase beatmaps, AudioManager audio, TextureStore textures)
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{
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this.beatmaps = beatmaps;
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trackManager = osuGame.Audio.Track;
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config = osuGame.Config;
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preferUnicode = osuGame.Config.GetBindable<bool>(OsuConfig.ShowUnicode);
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preferUnicode.ValueChanged += preferUnicode_changed;
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beatmapSource = osuGame.Beatmap ?? new Bindable<WorkingBeatmap>();
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playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>();
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backgroundSprite = new MusicControllerBackground(fallbackTexture = textures.Get(@"Backgrounds/bg4"));
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AddInternal(backgroundSprite);
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}
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@ -207,6 +227,11 @@ namespace osu.Game.Overlays
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if (current.Track.HasCompleted && !current.Track.Looping) next();
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}
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void preferUnicode_changed(object sender, EventArgs e)
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{
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updateDisplay(current, false);
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}
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private void workingChanged(object sender = null, EventArgs e = null)
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{
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if (beatmapSource.Value == current) return;
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@ -266,7 +291,7 @@ namespace osu.Game.Overlays
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private void play(BeatmapInfo info, bool isNext)
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{
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current = database.GetWorkingBeatmap(info, current);
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current = beatmaps.GetWorkingBeatmap(info, current);
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Task.Run(() =>
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{
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trackManager.SetExclusive(current.Track);
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@ -278,11 +303,15 @@ namespace osu.Game.Overlays
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private void updateDisplay(WorkingBeatmap beatmap, bool? isNext)
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{
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BeatmapMetadata metadata = beatmap.Beatmap.Metadata;
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title.Text = metadata.TitleUnicode ?? metadata.Title;
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artist.Text = metadata.ArtistUnicode ?? metadata.Artist;
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if (beatmap.Beatmap == null)
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//todo: we may need to display some default text here (currently in the constructor).
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return;
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Sprite newBackground = getScaledSprite(beatmap.Background ?? fallbackTexture);
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BeatmapMetadata metadata = beatmap.Beatmap.BeatmapInfo.Metadata;
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title.Text = config.GetUnicodeString(metadata.Title, metadata.TitleUnicode);
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artist.Text = config.GetUnicodeString(metadata.Artist, metadata.ArtistUnicode);
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MusicControllerBackground newBackground = new MusicControllerBackground(beatmap.Background ?? fallbackTexture);
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Add(newBackground);
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@ -303,34 +332,61 @@ namespace osu.Game.Overlays
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backgroundSprite = newBackground;
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}
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private Sprite getScaledSprite(Texture background)
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{
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Sprite scaledSprite = new Sprite
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Texture = background,
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Depth = float.MinValue
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};
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scaledSprite.Scale = new Vector2(Math.Max(DrawSize.X / scaledSprite.DrawSize.X, DrawSize.Y / scaledSprite.DrawSize.Y));
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return scaledSprite;
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}
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private void seek(float position)
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{
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current?.Track?.Seek(current.Track.Length * position);
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current?.Track?.Start();
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}
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protected override void Dispose(bool isDisposing)
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{
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if (preferUnicode != null)
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preferUnicode.ValueChanged -= preferUnicode_changed;
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base.Dispose(isDisposing);
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}
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protected override bool OnClick(InputState state) => true;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
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protected override bool OnDragStart(InputState state) => true;
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//placeholder for toggling
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protected override void PopIn() => FadeIn(100);
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protected override void PopOut() => FadeOut(100);
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private class MusicControllerBackground : BufferedContainer
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{
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private Sprite sprite;
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public MusicControllerBackground(Texture backgroundTexture)
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{
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CacheDrawnFrameBuffer = true;
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RelativeSizeAxes = Axes.Both;
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Depth = float.MinValue;
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Children = new Drawable[]
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{
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sprite = new Sprite
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{
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Texture = backgroundTexture,
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Colour = new Color4(150, 150, 150, 255)
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},
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new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = 50,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Colour = new Color4(0, 0, 0, 127)
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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sprite.Scale = new Vector2(Math.Max(DrawSize.X / sprite.DrawSize.X, DrawSize.Y / sprite.DrawSize.Y));
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}
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}
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}
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}
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