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Add basic background display system.
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36
osu.Game/Graphics/Background/Background.cs
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36
osu.Game/Graphics/Background/Background.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Containers;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Graphics.Background
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{
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class Background : OsuLargeContainer
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{
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protected Sprite BackgroundSprite;
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public override void Load()
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{
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base.Load();
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Add(BackgroundSprite = new Sprite
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{
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Texture = Game.Textures.Get(@"Menu/background"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Color4.DarkGray
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});
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}
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protected override void Update()
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{
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base.Update();
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BackgroundSprite.Scale = new Vector2(Math.Max(ActualSize.X / BackgroundSprite.Size.X, ActualSize.Y / BackgroundSprite.Size.Y));
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}
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}
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}
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40
osu.Game/Graphics/Containers/ParallaxContainer.cs
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40
osu.Game/Graphics/Containers/ParallaxContainer.cs
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using OpenTK;
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namespace osu.Game.Graphics.Containers
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{
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class ParallaxContainer : LargeContainer
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{
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public float ParallaxAmount = 0.02f;
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public override bool Contains(Vector2 screenSpacePos) => true;
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private Container content = new LargeContainer()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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protected override Container AddTarget => content;
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public override void Load()
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{
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base.Load();
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Add(content);
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}
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protected override bool OnMouseMove(InputState state)
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{
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content.Position = (state.Mouse.Position - ActualSize / 2) * ParallaxAmount;
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return base.OnMouseMove(state);
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}
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protected override void Update()
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{
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base.Update();
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content.Scale = new Vector2(1 + ParallaxAmount);
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}
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}
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}
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