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Fix looping failure
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parent
6b7b0af2e4
commit
cc1f3d54b0
@ -134,9 +134,18 @@ namespace osu.Game.Screens.Multi
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Content.ScaleTo(1.1f, 250, Easing.InSine);
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Content.ScaleTo(1.1f, 250, Easing.InSine);
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Content.FadeOut(250);
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Content.FadeOut(250);
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cancelLooping();
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base.OnSuspending(next);
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base.OnSuspending(next);
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}
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}
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private void cancelLooping()
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{
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var track = Beatmap.Value.Track;
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if (track != null)
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track.Looping = false;
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}
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protected override void LogoExiting(OsuLogo logo)
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protected override void LogoExiting(OsuLogo logo)
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{
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{
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// the wave overlay transition takes longer than expected to run.
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// the wave overlay transition takes longer than expected to run.
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@ -148,6 +157,8 @@ namespace osu.Game.Screens.Multi
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{
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{
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base.Update();
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base.Update();
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if (!IsCurrentScreen) return;
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if (currentScreen is MatchSubScreen)
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if (currentScreen is MatchSubScreen)
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{
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{
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var track = Beatmap.Value.Track;
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var track = Beatmap.Value.Track;
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@ -180,11 +191,7 @@ namespace osu.Game.Screens.Multi
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private void screenRemoved(Screen newScreen)
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private void screenRemoved(Screen newScreen)
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{
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{
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if (currentScreen is MatchSubScreen)
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if (currentScreen is MatchSubScreen)
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{
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cancelLooping();
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var track = Beatmap.Value.Track;
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if (track != null)
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track.Looping = false;
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}
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currentScreen = (OsuScreen)newScreen;
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currentScreen = (OsuScreen)newScreen;
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}
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}
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