diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index ebbb19636c..1f7ea3df31 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -20,6 +20,7 @@ using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Utils; +using osu.Framework.Extensions.Color4Extensions; namespace osu.Game.Screens.Menu { @@ -67,7 +68,7 @@ namespace osu.Game.Screens.Menu private int indexOffset; - public Color4 AccentColour { get; set; } + public Color4 AccentColour { get; set; } = Color4.White.Opacity(.2f); /// /// The relative movement of bars based on input amplification. Defaults to 1. diff --git a/osu.Game/Screens/Menu/MenuLogoVisualisation.cs b/osu.Game/Screens/Menu/MenuLogoVisualisation.cs index 5eb3f1efa0..bc7c25a26f 100644 --- a/osu.Game/Screens/Menu/MenuLogoVisualisation.cs +++ b/osu.Game/Screens/Menu/MenuLogoVisualisation.cs @@ -28,12 +28,12 @@ namespace osu.Game.Screens.Menu private void updateColour() { - Color4 defaultColour = Color4.White.Opacity(0.2f); + Color4 defaultColour = Color4.White; if (user.Value?.IsSupporter ?? false) - AccentColour = skin.Value.GetConfig(GlobalSkinColours.MenuGlow)?.Value ?? defaultColour; + Colour = skin.Value.GetConfig(GlobalSkinColours.MenuGlow)?.Value ?? defaultColour; else - AccentColour = defaultColour; + Colour = defaultColour; } } } diff --git a/osu.Game/Screens/Menu/OsuLogo.cs b/osu.Game/Screens/Menu/OsuLogo.cs index 4515ee8ed0..8fa9d6e933 100644 --- a/osu.Game/Screens/Menu/OsuLogo.cs +++ b/osu.Game/Screens/Menu/OsuLogo.cs @@ -144,7 +144,6 @@ namespace osu.Game.Screens.Menu RelativeSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.Centre, - Alpha = 0.5f, Size = new Vector2(0.96f) }, new Container