diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 8ac2e2d453..65f78e1fd7 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -419,7 +419,7 @@ namespace osu.Game.Online.API failureCount++; log.Add($@"API failure count is now {failureCount}"); - if (failureCount >= 3 && State.Value == APIState.Online) + if (failureCount >= 3) { state.Value = APIState.Failing; flushQueue(); diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 345bd5a134..fb296d7988 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -85,7 +85,7 @@ namespace osu.Game.Screens.Play api.Queue(req); // Generally a timeout would not happen here as APIAccess will timeout first. - if (!tcs.Task.Wait(60000)) + if (!tcs.Task.Wait(30000)) req.TriggerFailure(new InvalidOperationException("Token retrieval timed out (request never run)")); return true;