From e4d134a82057b3d6f05feab5f6251612488a61d5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 18 Nov 2022 14:07:40 +0900 Subject: [PATCH 1/2] Reduce time waited on a score submission token from 60 to 30s --- osu.Game/Screens/Play/SubmittingPlayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 345bd5a134..fb296d7988 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -85,7 +85,7 @@ namespace osu.Game.Screens.Play api.Queue(req); // Generally a timeout would not happen here as APIAccess will timeout first. - if (!tcs.Task.Wait(60000)) + if (!tcs.Task.Wait(30000)) req.TriggerFailure(new InvalidOperationException("Token retrieval timed out (request never run)")); return true; From 964ceddf83360c24ae0cabc4e895e537237bc2c1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 18 Nov 2022 14:21:37 +0900 Subject: [PATCH 2/2] Fix API queue only being flushed once while in a failing state --- osu.Game/Online/API/APIAccess.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 8ac2e2d453..65f78e1fd7 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -419,7 +419,7 @@ namespace osu.Game.Online.API failureCount++; log.Add($@"API failure count is now {failureCount}"); - if (failureCount >= 3 && State.Value == APIState.Online) + if (failureCount >= 3) { state.Value = APIState.Failing; flushQueue();