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Remove BindableBeatmap
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@ -202,7 +202,7 @@ namespace osu.Game
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// this adds a global reduction of track volume for the time being.
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Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));
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beatmap = new OsuBindableBeatmap(defaultBeatmap);
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beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
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beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
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{
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// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
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@ -298,14 +298,6 @@ namespace osu.Game
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public string[] HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions).ToArray();
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private class OsuBindableBeatmap : BindableBeatmap
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{
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public OsuBindableBeatmap(WorkingBeatmap defaultValue)
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: base(defaultValue)
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{
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}
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}
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private class OsuUserInputManager : UserInputManager
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{
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protected override MouseButtonEventManager CreateButtonManagerFor(MouseButton button)
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