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added unneeded whitespace
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@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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aimValue *= 0.5 + accuracy / 2.0;
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aimValue *= 0.5 + accuracy / 2.0;
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// It is important to also consider accuracy difficulty when doing that
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// It is important to also consider accuracy difficulty when doing that
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aimValue *= 0.98 + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
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aimValue *= 0.98 + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
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return aimValue;
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return aimValue;
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}
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}
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