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fall back to .osu file for storyboard if no .osb file is present
+ CI fixes
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@ -237,9 +237,9 @@ namespace osu.Game.Beatmaps.Formats
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}
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}
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private static string parseLayer(string value) => Enum.Parse(typeof(StoryLayer), value).ToString();
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private string parseLayer(string value) => Enum.Parse(typeof(StoryLayer), value).ToString();
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private static Anchor parseOrigin(string value)
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private Anchor parseOrigin(string value)
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{
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var origin = (LegacyOrigins)Enum.Parse(typeof(LegacyOrigins), value);
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switch (origin)
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@ -266,6 +266,6 @@ namespace osu.Game.Beatmaps.Formats
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throw new InvalidDataException($@"Unknown origin: {value}");
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}
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private static string cleanFilename(string path) => FileSafety.PathStandardise(path.Trim('\"'));
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private string cleanFilename(string path) => FileSafety.PathStandardise(path.Trim('\"'));
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}
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}
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