mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Use bindables for hitobject events
This commit is contained in:
@ -2,6 +2,8 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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@ -21,6 +23,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly NumberPiece number;
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private readonly GlowPiece glow;
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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public DrawableHitCircle(HitCircle h)
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: base(h)
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{
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@ -59,10 +65,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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//may not be so correct
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Size = circle.DrawSize;
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}
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HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
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HitObject.StackHeightChanged += _ => Position = HitObject.StackedPosition;
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HitObject.ScaleChanged += s => Scale = new Vector2(s);
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[BackgroundDependencyLoader]
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private void load()
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{
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(v => Scale = new Vector2(v));
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positionBindable.BindTo(HitObject.PositionBindable);
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stackHeightBindable.BindTo(HitObject.StackHeightBindable);
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scaleBindable.BindTo(HitObject.ScaleBindable);
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}
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public override Color4 AccentColour
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@ -8,6 +8,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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@ -26,6 +27,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public readonly SnakingSliderBody Body;
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public readonly SliderBall Ball;
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<Vector2[]> controlPointsBindable = new Bindable<Vector2[]>();
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public DrawableSlider(Slider s)
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: base(s)
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{
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@ -83,15 +88,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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components.Add(drawableRepeatPoint);
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AddNested(drawableRepeatPoint);
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}
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}
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HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
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HitObject.ScaleChanged += _ =>
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.SnakingInSliders, Body.SnakingIn);
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config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut);
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(v =>
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{
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Body.PathWidth = HitObject.Scale * 64;
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Ball.Scale = new Vector2(HitObject.Scale);
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};
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});
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slider.ControlPointsChanged += _ => Body.Refresh();
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controlPointsBindable.BindValueChanged(_ => Body.Refresh());
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positionBindable.BindTo(HitObject.PositionBindable);
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scaleBindable.BindTo(HitObject.ScaleBindable);
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controlPointsBindable.BindTo(slider.ControlPointsBindable);
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}
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public override Color4 AccentColour
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@ -108,13 +124,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.SnakingInSliders, Body.SnakingIn);
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config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut);
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}
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public bool Tracking;
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protected override void Update()
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@ -2,6 +2,8 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK;
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@ -9,17 +11,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSliderHead : DrawableHitCircle
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{
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<Vector2[]> controlPointsBindable = new Bindable<Vector2[]>();
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private readonly Slider slider;
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public DrawableSliderHead(Slider slider, HitCircle h)
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: base(h)
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{
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this.slider = slider;
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}
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h.PositionChanged += _ => updatePosition();
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slider.ControlPointsChanged += _ => updatePosition();
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[BackgroundDependencyLoader]
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private void load()
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{
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positionBindable.BindValueChanged(_ => updatePosition());
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controlPointsBindable.BindValueChanged(_ => updatePosition());
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updatePosition();
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positionBindable.BindTo(HitObject.PositionBindable);
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controlPointsBindable.BindTo(slider.ControlPointsBindable);
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}
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protected override void Update()
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@ -1,8 +1,10 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Scoring;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -17,6 +19,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public bool Tracking { get; set; }
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<Vector2[]> controlPointsBindable = new Bindable<Vector2[]>();
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public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle)
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: base(hitCircle)
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{
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@ -29,10 +34,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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AlwaysPresent = true;
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hitCircle.PositionChanged += _ => updatePosition();
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slider.ControlPointsChanged += _ => updatePosition();
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positionBindable.BindValueChanged(_ => updatePosition());
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controlPointsBindable.BindValueChanged(_ => updatePosition());
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updatePosition();
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positionBindable.BindTo(hitCircle.PositionBindable);
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controlPointsBindable.BindTo(slider.ControlPointsBindable);
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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@ -11,6 +11,7 @@ using OpenTK.Graphics;
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using osu.Game.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Game.Screens.Ranking;
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using osu.Game.Rulesets.Scoring;
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@ -36,6 +37,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly Color4 baseColour = OsuColour.FromHex(@"002c3c");
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private readonly Color4 fillColour = OsuColour.FromHex(@"005b7c");
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private Color4 normalColour;
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private Color4 completeColour;
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@ -112,8 +115,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Alpha = 0
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}
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};
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}
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s.PositionChanged += _ => Position = s.Position;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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normalColour = baseColour;
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Background.AccentColour = normalColour;
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completeColour = colours.YellowLight.Opacity(0.75f);
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Disc.AccentColour = fillColour;
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circle.Colour = colours.BlueDark;
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glow.Colour = colours.BlueDark;
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positionBindable.BindValueChanged(v => Position = v);
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positionBindable.BindTo(HitObject.PositionBindable);
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}
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public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1);
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@ -153,20 +171,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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normalColour = baseColour;
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Background.AccentColour = normalColour;
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completeColour = colours.YellowLight.Opacity(0.75f);
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Disc.AccentColour = fillColour;
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circle.Colour = colours.BlueDark;
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glow.Colour = colours.BlueDark;
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}
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protected override void Update()
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{
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Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
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@ -1,7 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Configuration;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using OpenTK;
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@ -14,26 +14,15 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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public const double OBJECT_RADIUS = 64;
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public event Action<Vector2> PositionChanged;
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public event Action<int> StackHeightChanged;
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public event Action<float> ScaleChanged;
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public double TimePreempt = 600;
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public double TimeFadeIn = 400;
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private Vector2 position;
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public readonly Bindable<Vector2> PositionBindable = new Bindable<Vector2>();
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public virtual Vector2 Position
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{
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get => position;
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set
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{
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if (position == value)
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return;
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position = value;
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PositionChanged?.Invoke(value);
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}
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get => PositionBindable;
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set => PositionBindable.Value = value;
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}
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public float X => Position.X;
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@ -45,38 +34,24 @@ namespace osu.Game.Rulesets.Osu.Objects
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public Vector2 StackedEndPosition => EndPosition + StackOffset;
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private int stackHeight;
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public readonly Bindable<int> StackHeightBindable = new Bindable<int>();
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public int StackHeight
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{
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get => stackHeight;
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set
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{
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if (stackHeight == value)
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return;
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stackHeight = value;
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StackHeightChanged?.Invoke(value);
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}
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get => StackHeightBindable;
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set => StackHeightBindable.Value = value;
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}
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public Vector2 StackOffset => new Vector2(StackHeight * Scale * -6.4f);
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public double Radius => OBJECT_RADIUS * Scale;
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private float scale = 1;
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public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
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public float Scale
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{
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get => scale;
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set
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{
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if (scale == value)
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return;
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scale = value;
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ScaleChanged?.Invoke(value);
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}
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get => ScaleBindable;
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set => ScaleBindable.Value = value;
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}
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public virtual bool NewCombo { get; set; }
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@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Types;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Objects;
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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@ -22,8 +23,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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/// </summary>
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private const float base_scoring_distance = 100;
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public event Action<Vector2[]> ControlPointsChanged;
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public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
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public double Duration => EndTime - StartTime;
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@ -54,17 +53,16 @@ namespace osu.Game.Rulesets.Osu.Objects
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public SliderPath Path { get; } = new SliderPath();
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public readonly Bindable<Vector2[]> ControlPointsBindable = new Bindable<Vector2[]>(Array.Empty<Vector2>());
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public Vector2[] ControlPoints
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{
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get => Path.ControlPoints;
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get => ControlPointsBindable;
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set
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{
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if (Path.ControlPoints == value)
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return;
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ControlPointsBindable.Value = value;
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Path.ControlPoints = value;
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ControlPointsChanged?.Invoke(value);
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if (TailCircle != null)
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TailCircle.Position = EndPosition;
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}
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