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Use bindables for hitobject events
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@ -8,6 +8,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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@ -26,6 +27,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public readonly SnakingSliderBody Body;
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public readonly SliderBall Ball;
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<Vector2[]> controlPointsBindable = new Bindable<Vector2[]>();
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public DrawableSlider(Slider s)
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: base(s)
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{
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@ -83,15 +88,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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components.Add(drawableRepeatPoint);
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AddNested(drawableRepeatPoint);
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}
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}
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HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
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HitObject.ScaleChanged += _ =>
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.SnakingInSliders, Body.SnakingIn);
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config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut);
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(v =>
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{
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Body.PathWidth = HitObject.Scale * 64;
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Ball.Scale = new Vector2(HitObject.Scale);
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};
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});
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slider.ControlPointsChanged += _ => Body.Refresh();
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controlPointsBindable.BindValueChanged(_ => Body.Refresh());
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positionBindable.BindTo(HitObject.PositionBindable);
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scaleBindable.BindTo(HitObject.ScaleBindable);
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controlPointsBindable.BindTo(slider.ControlPointsBindable);
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}
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public override Color4 AccentColour
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@ -108,13 +124,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.SnakingInSliders, Body.SnakingIn);
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config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut);
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}
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public bool Tracking;
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protected override void Update()
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