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https://github.com/osukey/osukey.git
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Merge branch 'master' into history-graph
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@ -5,9 +5,11 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Screens.Select.Details;
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@ -22,6 +24,9 @@ namespace osu.Game.Tests.Visual.Online
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private RatingsExposingDetails details;
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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@ -55,8 +60,12 @@ namespace osu.Game.Tests.Visual.Online
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{
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Fails = Enumerable.Range(1, 100).Select(_ => RNG.Next(10)).ToArray(),
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Retries = Enumerable.Range(-2, 100).Select(_ => RNG.Next(10)).ToArray(),
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}
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},
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}
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},
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OnlineInfo = new BeatmapSetOnlineInfo
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{
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Status = BeatmapSetOnlineStatus.Ranked
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}
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};
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}
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@ -5,11 +5,13 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Screens.Select.Details;
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using osuTK;
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@ -26,6 +28,9 @@ namespace osu.Game.Tests.Visual.Online
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private GraphExposingSuccessRate successRate;
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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@ -7,11 +7,16 @@ using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Bindables;
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using osu.Game.Screens.Select.Leaderboards;
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using osu.Framework.Allocation;
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using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneLeaderboardScopeSelector : OsuTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(LeaderboardScopeSelector),
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@ -34,25 +34,7 @@ namespace osu.Game.Tests.Visual.Online
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{
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Current = { BindTarget = scope },
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Country = { BindTarget = countryBindable },
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Ruleset = { BindTarget = ruleset },
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Spotlights = new[]
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{
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new Spotlight
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{
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Id = 1,
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Text = "Spotlight 1"
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},
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new Spotlight
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{
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Id = 2,
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Text = "Spotlight 2"
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},
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new Spotlight
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{
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Id = 3,
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Text = "Spotlight 3"
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}
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}
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Ruleset = { BindTarget = ruleset }
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});
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var country = new Country
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@ -35,6 +35,12 @@ namespace osu.Game.Tests.Visual.Online
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Add(selector = new SpotlightSelector());
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}
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[Test]
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public void TestVisibility()
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{
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AddStep("Toggle Visibility", selector.ToggleVisibility);
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}
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[Test]
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public void TestLocalSpotlights()
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{
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55
osu.Game.Tests/Visual/Online/TestSceneSpotlightsLayout.cs
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55
osu.Game.Tests/Visual/Online/TestSceneSpotlightsLayout.cs
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@ -0,0 +1,55 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Rankings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneSpotlightsLayout : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(SpotlightsLayout),
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typeof(SpotlightSelector),
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};
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protected override bool UseOnlineAPI => true;
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[Cached]
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private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Green);
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public TestSceneSpotlightsLayout()
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{
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var ruleset = new Bindable<RulesetInfo>(new OsuRuleset().RulesetInfo);
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Add(new BasicScrollContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Width = 0.8f,
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Child = new SpotlightsLayout
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{
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Ruleset = { BindTarget = ruleset }
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}
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});
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AddStep("Osu ruleset", () => ruleset.Value = new OsuRuleset().RulesetInfo);
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AddStep("Mania ruleset", () => ruleset.Value = new ManiaRuleset().RulesetInfo);
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AddStep("Taiko ruleset", () => ruleset.Value = new TaikoRuleset().RulesetInfo);
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AddStep("Catch ruleset", () => ruleset.Value = new CatchRuleset().RulesetInfo);
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}
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}
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}
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