Merge branch 'master' into history-graph

This commit is contained in:
Dean Herbert
2020-02-13 14:16:47 +09:00
committed by GitHub
60 changed files with 714 additions and 303 deletions

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@ -5,9 +5,11 @@ using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapSet;
using osu.Game.Screens.Select.Details;
@ -22,6 +24,9 @@ namespace osu.Game.Tests.Visual.Online
private RatingsExposingDetails details;
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[SetUp]
public void Setup() => Schedule(() =>
{
@ -55,8 +60,12 @@ namespace osu.Game.Tests.Visual.Online
{
Fails = Enumerable.Range(1, 100).Select(_ => RNG.Next(10)).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(_ => RNG.Next(10)).ToArray(),
}
},
}
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Status = BeatmapSetOnlineStatus.Ranked
}
};
}

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@ -5,11 +5,13 @@ using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapSet;
using osu.Game.Screens.Select.Details;
using osuTK;
@ -26,6 +28,9 @@ namespace osu.Game.Tests.Visual.Online
private GraphExposingSuccessRate successRate;
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[SetUp]
public void Setup() => Schedule(() =>
{

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@ -7,11 +7,16 @@ using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Bindables;
using osu.Game.Screens.Select.Leaderboards;
using osu.Framework.Allocation;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneLeaderboardScopeSelector : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(LeaderboardScopeSelector),

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@ -34,25 +34,7 @@ namespace osu.Game.Tests.Visual.Online
{
Current = { BindTarget = scope },
Country = { BindTarget = countryBindable },
Ruleset = { BindTarget = ruleset },
Spotlights = new[]
{
new Spotlight
{
Id = 1,
Text = "Spotlight 1"
},
new Spotlight
{
Id = 2,
Text = "Spotlight 2"
},
new Spotlight
{
Id = 3,
Text = "Spotlight 3"
}
}
Ruleset = { BindTarget = ruleset }
});
var country = new Country

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@ -35,6 +35,12 @@ namespace osu.Game.Tests.Visual.Online
Add(selector = new SpotlightSelector());
}
[Test]
public void TestVisibility()
{
AddStep("Toggle Visibility", selector.ToggleVisibility);
}
[Test]
public void TestLocalSpotlights()
{

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@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Rankings;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneSpotlightsLayout : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SpotlightsLayout),
typeof(SpotlightSelector),
};
protected override bool UseOnlineAPI => true;
[Cached]
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Green);
public TestSceneSpotlightsLayout()
{
var ruleset = new Bindable<RulesetInfo>(new OsuRuleset().RulesetInfo);
Add(new BasicScrollContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Width = 0.8f,
Child = new SpotlightsLayout
{
Ruleset = { BindTarget = ruleset }
}
});
AddStep("Osu ruleset", () => ruleset.Value = new OsuRuleset().RulesetInfo);
AddStep("Mania ruleset", () => ruleset.Value = new ManiaRuleset().RulesetInfo);
AddStep("Taiko ruleset", () => ruleset.Value = new TaikoRuleset().RulesetInfo);
AddStep("Catch ruleset", () => ruleset.Value = new CatchRuleset().RulesetInfo);
}
}
}