Fix checkbox not being updated

This commit is contained in:
smoogipoo
2021-02-22 15:47:47 +09:00
parent ca92ad715a
commit ccb83ef3a3
3 changed files with 31 additions and 11 deletions

View File

@ -23,13 +23,15 @@ namespace osu.Game.Overlays.Mods
public FillFlowContainer<ModButtonEmpty> ButtonsContainer { get; }
protected IReadOnlyList<ModButton> Buttons { get; private set; } = Array.Empty<ModButton>();
public Action<Mod> Action;
public Key[] ToggleKeys;
public readonly ModType ModType;
public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
public IEnumerable<Mod> SelectedMods => Buttons.Select(b => b.SelectedMod).Where(m => m != null);
private CancellationTokenSource modsLoadCts;
@ -77,7 +79,7 @@ namespace osu.Game.Overlays.Mods
ButtonsContainer.ChildrenEnumerable = c;
}, (modsLoadCts = new CancellationTokenSource()).Token);
buttons = modContainers.OfType<ModButton>().ToArray();
Buttons = modContainers.OfType<ModButton>().ToArray();
header.FadeIn(200);
this.FadeIn(200);
@ -88,8 +90,6 @@ namespace osu.Game.Overlays.Mods
{
}
private ModButton[] buttons = Array.Empty<ModButton>();
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.ControlPressed) return false;
@ -97,8 +97,8 @@ namespace osu.Game.Overlays.Mods
if (ToggleKeys != null)
{
var index = Array.IndexOf(ToggleKeys, e.Key);
if (index > -1 && index < buttons.Length)
buttons[index].SelectNext(e.ShiftPressed ? -1 : 1);
if (index > -1 && index < Buttons.Count)
Buttons[index].SelectNext(e.ShiftPressed ? -1 : 1);
}
return base.OnKeyDown(e);
@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Mods
{
pendingSelectionOperations.Clear();
foreach (var button in buttons.Where(b => !b.Selected))
foreach (var button in Buttons.Where(b => !b.Selected))
pendingSelectionOperations.Enqueue(() => button.SelectAt(0));
}
@ -151,7 +151,7 @@ namespace osu.Game.Overlays.Mods
public void DeselectAll()
{
pendingSelectionOperations.Clear();
DeselectTypes(buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null));
DeselectTypes(Buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null));
}
/// <summary>
@ -161,7 +161,7 @@ namespace osu.Game.Overlays.Mods
/// <param name="immediate">Whether the deselection should happen immediately. Should only be used when required to ensure correct selection flow.</param>
public void DeselectTypes(IEnumerable<Type> modTypes, bool immediate = false)
{
foreach (var button in buttons)
foreach (var button in Buttons)
{
if (button.SelectedMod == null) continue;
@ -184,7 +184,7 @@ namespace osu.Game.Overlays.Mods
/// <param name="newSelectedMods">The new list of selected mods to select.</param>
public void UpdateSelectedButtons(IReadOnlyList<Mod> newSelectedMods)
{
foreach (var button in buttons)
foreach (var button in Buttons)
updateButtonSelection(button, newSelectedMods);
}