Make OverlayContainers with no blocking input VisibilityContainers

This commit is contained in:
Joehu
2019-10-14 16:27:59 -07:00
parent 66d3a71ebb
commit ccc753a315
6 changed files with 6 additions and 15 deletions

View File

@ -19,7 +19,7 @@ using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class VolumeOverlay : OverlayContainer
public class VolumeOverlay : VisibilityContainer
{
private const float offset = 10;
@ -28,8 +28,6 @@ namespace osu.Game.Overlays
private VolumeMeter volumeMeterMusic;
private MuteButton muteButton;
protected override bool BlockPositionalInput => false;
private readonly BindableDouble muteAdjustment = new BindableDouble();
private readonly Bindable<bool> isMuted = new Bindable<bool>();