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Make OverlayContainers with no blocking input VisibilityContainers
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@ -29,7 +29,7 @@ using osu.Game.Rulesets.UI;
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namespace osu.Game.Screens.Select
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{
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public class BeatmapInfoWedge : OverlayContainer
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public class BeatmapInfoWedge : VisibilityContainer
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{
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private const float shear_width = 36.75f;
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@ -62,8 +62,6 @@ namespace osu.Game.Screens.Select
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ruleset.ValueChanged += _ => updateDisplay();
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}
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protected override bool BlockPositionalInput => false;
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protected override void PopIn()
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{
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this.MoveToX(0, 800, Easing.OutQuint);
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