Make OverlayContainers with no blocking input VisibilityContainers

This commit is contained in:
Joehu
2019-10-14 16:27:59 -07:00
parent 66d3a71ebb
commit ccc753a315
6 changed files with 6 additions and 15 deletions

View File

@ -29,7 +29,7 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Screens.Select
{
public class BeatmapInfoWedge : OverlayContainer
public class BeatmapInfoWedge : VisibilityContainer
{
private const float shear_width = 36.75f;
@ -62,8 +62,6 @@ namespace osu.Game.Screens.Select
ruleset.ValueChanged += _ => updateDisplay();
}
protected override bool BlockPositionalInput => false;
protected override void PopIn()
{
this.MoveToX(0, 800, Easing.OutQuint);