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Mark non-localisable strings
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@ -21,7 +21,7 @@ namespace osu.Game.Stores
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{
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{
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private readonly RealmContextFactory realmFactory;
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private readonly RealmContextFactory realmFactory;
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private const string ruleset_library_prefix = "osu.Game.Rulesets";
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private const string ruleset_library_prefix = @"osu.Game.Rulesets";
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private readonly Dictionary<Assembly, Type> loadedAssemblies = new Dictionary<Assembly, Type>();
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private readonly Dictionary<Assembly, Type> loadedAssemblies = new Dictionary<Assembly, Type>();
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@ -51,7 +51,7 @@ namespace osu.Game.Stores
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// to load as unable to locate the game core assembly.
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// to load as unable to locate the game core assembly.
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AppDomain.CurrentDomain.AssemblyResolve += resolveRulesetDependencyAssembly;
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AppDomain.CurrentDomain.AssemblyResolve += resolveRulesetDependencyAssembly;
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var rulesetStorage = storage?.GetStorageForDirectory("rulesets");
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var rulesetStorage = storage?.GetStorageForDirectory(@"rulesets");
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if (rulesetStorage != null)
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if (rulesetStorage != null)
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loadUserRulesets(rulesetStorage);
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loadUserRulesets(rulesetStorage);
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@ -176,7 +176,7 @@ namespace osu.Game.Stores
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if (rulesetName == null)
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if (rulesetName == null)
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continue;
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continue;
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if (!rulesetName.StartsWith(ruleset_library_prefix, StringComparison.InvariantCultureIgnoreCase) || rulesetName.Contains("Tests"))
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if (!rulesetName.StartsWith(ruleset_library_prefix, StringComparison.InvariantCultureIgnoreCase) || rulesetName.Contains(@"Tests"))
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continue;
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continue;
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addRuleset(ruleset);
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addRuleset(ruleset);
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@ -185,9 +185,9 @@ namespace osu.Game.Stores
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private void loadUserRulesets(Storage rulesetStorage)
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private void loadUserRulesets(Storage rulesetStorage)
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{
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{
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var rulesets = rulesetStorage.GetFiles(".", $"{ruleset_library_prefix}.*.dll");
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var rulesets = rulesetStorage.GetFiles(@".", @$"{ruleset_library_prefix}.*.dll");
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foreach (var ruleset in rulesets.Where(f => !f.Contains("Tests")))
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foreach (var ruleset in rulesets.Where(f => !f.Contains(@"Tests")))
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loadRulesetFromFile(rulesetStorage.GetFullPath(ruleset));
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loadRulesetFromFile(rulesetStorage.GetFullPath(ruleset));
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}
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}
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@ -195,7 +195,7 @@ namespace osu.Game.Stores
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{
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{
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try
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try
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{
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{
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var files = Directory.GetFiles(RuntimeInfo.StartupDirectory, $"{ruleset_library_prefix}.*.dll");
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var files = Directory.GetFiles(RuntimeInfo.StartupDirectory, @$"{ruleset_library_prefix}.*.dll");
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foreach (string file in files.Where(f => !Path.GetFileName(f).Contains("Tests")))
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foreach (string file in files.Where(f => !Path.GetFileName(f).Contains("Tests")))
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loadRulesetFromFile(file);
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loadRulesetFromFile(file);
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