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Handle beatmap lookup requests in TestRoomRequestsHandler
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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Database;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens;
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@ -46,6 +47,9 @@ namespace osu.Game.Tests.Visual
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[Cached]
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private readonly BeatmapLookupCache beatmapLookupCache = new BeatmapLookupCache();
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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private readonly OsuScreenStack screenStack;
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private readonly TestMultiplayer multiplayerScreen;
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@ -69,9 +73,9 @@ namespace osu.Game.Tests.Visual
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api, OsuGameBase game)
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private void load(IAPIProvider api)
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{
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((DummyAPIAccess)api).HandleRequest = request => multiplayerScreen.RequestsHandler.HandleRequest(request, api.LocalUser.Value, game);
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((DummyAPIAccess)api).HandleRequest = request => multiplayerScreen.RequestsHandler.HandleRequest(request, api.LocalUser.Value, beatmapManager);
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}
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public override bool OnBackButton() => (screenStack.CurrentScreen as OsuScreen)?.OnBackButton() ?? base.OnBackButton();
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