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optimize imports
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@ -2,14 +2,15 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osuTK.Graphics;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Framework.Graphics;
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using osuTK;
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using osu.Framework.Extensions.Color4Extensions;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Skinning.Argon
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namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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{
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@ -69,7 +70,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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{
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Scale = new osuTK.Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1);
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Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1);
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}
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}
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private void onAccentChanged(ValueChangedEvent<Color4> accent)
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private void onAccentChanged(ValueChangedEvent<Color4> accent)
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