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Make DrawableHitObject expires explicit.
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@ -128,9 +128,11 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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case ArmedState.Idle:
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Delay(duration + TIME_PREEMPT);
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FadeOut(TIME_FADEOUT);
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Expire(true);
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break;
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case ArmedState.Miss:
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FadeOut(TIME_FADEOUT / 5);
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Expire();
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break;
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case ArmedState.Hit:
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const double flash_in = 40;
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@ -150,6 +152,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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FadeOut(800);
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ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
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Expire();
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break;
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}
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}
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