Make DrawableHitObject expires explicit.

This commit is contained in:
smoogipooo
2017-03-17 15:30:19 +09:00
parent 163a21a7bf
commit cce1ae055f
4 changed files with 9 additions and 5 deletions

View File

@ -128,9 +128,11 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
case ArmedState.Idle:
Delay(duration + TIME_PREEMPT);
FadeOut(TIME_FADEOUT);
Expire(true);
break;
case ArmedState.Miss:
FadeOut(TIME_FADEOUT / 5);
Expire();
break;
case ArmedState.Hit:
const double flash_in = 40;
@ -150,6 +152,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
FadeOut(800);
ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
Expire();
break;
}
}