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Make DrawableHitObject expires explicit.
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@ -146,9 +146,11 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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case ArmedState.Hit:
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ScaleTo(Scale * 1.2f, 320, EasingTypes.Out);
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Expire();
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break;
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case ArmedState.Miss:
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ScaleTo(Scale * 0.8f, 320, EasingTypes.In);
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Expire();
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break;
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}
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}
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