Fix hitobjects in TestCaseHitObjects not receiving actions.

This commit is contained in:
smoogipooo
2017-08-17 12:16:33 +09:00
parent 166301fb2d
commit cceeb864d5
2 changed files with 11 additions and 7 deletions

View File

@ -10,16 +10,20 @@ using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using OpenTK;
using osu.Game.Rulesets.Osu;
using osu.Framework.Allocation;
using osu.Game.Rulesets;
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseHitObjects : OsuTestCase
{
private readonly FramedClock framedClock;
private FramedClock framedClock;
private bool auto;
public TestCaseHitObjects()
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
var rateAdjustClock = new StopwatchClock(true);
framedClock = new FramedClock(rateAdjustClock);
@ -39,7 +43,7 @@ namespace osu.Desktop.Tests.Visual
Clock = framedClock,
Children = new[]
{
playfieldContainer = new Container { RelativeSizeAxes = Axes.Both },
playfieldContainer = new OsuInputManager(rulesets.GetRuleset(0)) { RelativeSizeAxes = Axes.Both },
approachContainer = new Container { RelativeSizeAxes = Axes.Both }
}
};
@ -49,8 +53,8 @@ namespace osu.Desktop.Tests.Visual
private HitObjectType mode = HitObjectType.Slider;
private readonly Container playfieldContainer;
private readonly Container approachContainer;
private Container playfieldContainer;
private Container approachContainer;
private void loadHitobjects(HitObjectType mode)
{