Fix hitobjects in TestCaseHitObjects not receiving actions.

This commit is contained in:
smoogipooo 2017-08-17 12:16:33 +09:00
parent 166301fb2d
commit cceeb864d5
2 changed files with 11 additions and 7 deletions

View File

@ -10,16 +10,20 @@ using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using OpenTK; using OpenTK;
using osu.Game.Rulesets.Osu;
using osu.Framework.Allocation;
using osu.Game.Rulesets;
namespace osu.Desktop.Tests.Visual namespace osu.Desktop.Tests.Visual
{ {
internal class TestCaseHitObjects : OsuTestCase internal class TestCaseHitObjects : OsuTestCase
{ {
private readonly FramedClock framedClock; private FramedClock framedClock;
private bool auto; private bool auto;
public TestCaseHitObjects() [BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{ {
var rateAdjustClock = new StopwatchClock(true); var rateAdjustClock = new StopwatchClock(true);
framedClock = new FramedClock(rateAdjustClock); framedClock = new FramedClock(rateAdjustClock);
@ -39,7 +43,7 @@ namespace osu.Desktop.Tests.Visual
Clock = framedClock, Clock = framedClock,
Children = new[] Children = new[]
{ {
playfieldContainer = new Container { RelativeSizeAxes = Axes.Both }, playfieldContainer = new OsuInputManager(rulesets.GetRuleset(0)) { RelativeSizeAxes = Axes.Both },
approachContainer = new Container { RelativeSizeAxes = Axes.Both } approachContainer = new Container { RelativeSizeAxes = Axes.Both }
} }
}; };
@ -49,8 +53,8 @@ namespace osu.Desktop.Tests.Visual
private HitObjectType mode = HitObjectType.Slider; private HitObjectType mode = HitObjectType.Slider;
private readonly Container playfieldContainer; private Container playfieldContainer;
private readonly Container approachContainer; private Container approachContainer;
private void loadHitobjects(HitObjectType mode) private void loadHitobjects(HitObjectType mode)
{ {

View File

@ -17,7 +17,7 @@ namespace osu.Game.Input.Bindings
{ {
private readonly RulesetInfo ruleset; private readonly RulesetInfo ruleset;
private readonly int? variant; private readonly int variant;
private KeyBindingStore store; private KeyBindingStore store;
@ -29,7 +29,7 @@ namespace osu.Game.Input.Bindings
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param> /// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param> /// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
/// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param> /// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param>
protected DatabasedKeyBindingInputManager(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None) protected DatabasedKeyBindingInputManager(RulesetInfo ruleset = null, int variant = 0, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
: base(simultaneousMode) : base(simultaneousMode)
{ {
this.ruleset = ruleset; this.ruleset = ruleset;