Merge pull request #14092 from bdach/proxied-judgement-layer-ordering

Ensure proxied judgement content is correctly depth-ordered
This commit is contained in:
Dan Balasescu
2021-08-02 10:40:37 +09:00
committed by GitHub
2 changed files with 11 additions and 3 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Allocation;
@ -31,6 +32,9 @@ namespace osu.Game.Rulesets.Judgements
private readonly Container aboveHitObjectsContent;
private readonly Lazy<Drawable> proxiedAboveHitObjectsContent;
public Drawable ProxiedAboveHitObjectsContent => proxiedAboveHitObjectsContent.Value;
/// <summary>
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
/// </summary>
@ -52,6 +56,8 @@ namespace osu.Game.Rulesets.Judgements
Depth = float.MinValue,
RelativeSizeAxes = Axes.Both
});
proxiedAboveHitObjectsContent = new Lazy<Drawable>(() => aboveHitObjectsContent.CreateProxy());
}
[BackgroundDependencyLoader]
@ -60,8 +66,6 @@ namespace osu.Game.Rulesets.Judgements
prepareDrawables();
}
public Drawable GetProxyAboveHitObjectsContent() => aboveHitObjectsContent.CreateProxy();
/// <summary>
/// Apply top-level animations to the current judgement when successfully hit.
/// If displaying components which require lifetime extensions, manually adjusting <see cref="Drawable.LifetimeEnd"/> is required.