mirror of
https://github.com/osukey/osukey.git
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Merge pull request #14119 from frenzibyte/new-difficulty-colours
Update star rating difficulty colours and add spectrum support
This commit is contained in:
@ -0,0 +1,90 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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namespace osu.Game.Tests.Visual.Colours
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{
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public class TestSceneStarDifficultyColours : OsuTestScene
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{
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[Resolved]
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private OsuColour colours { get; set; }
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[Test]
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public void TestColours()
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{
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AddStep("load colour displays", () =>
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{
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Child = new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5f),
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ChildrenEnumerable = Enumerable.Range(0, 10).Select(i => new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(10f),
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ChildrenEnumerable = Enumerable.Range(0, 10).Select(j =>
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{
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var colour = colours.ForStarDifficulty(1f * i + 0.1f * j);
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return new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0f, 10f),
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Children = new Drawable[]
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{
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new CircularContainer
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{
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Masking = true,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Size = new Vector2(75f, 25f),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colour,
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = OsuColour.ForegroundTextColourFor(colour),
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Text = colour.ToHex(),
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},
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}
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = $"*{(1f * i + 0.1f * j):0.00}",
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}
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}
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};
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})
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})
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};
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});
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}
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}
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}
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@ -93,20 +93,20 @@ namespace osu.Game.Beatmaps.Drawables
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new CircularContainer
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new CircularContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0.84f),
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Masking = true,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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EdgeEffect = new EdgeEffectParameters
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{
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{
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Colour = Color4.Black.Opacity(0.08f),
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Colour = Color4.Black.Opacity(0.06f),
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Type = EdgeEffectType.Shadow,
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Type = EdgeEffectType.Shadow,
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Radius = 5,
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Radius = 3,
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},
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},
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Child = background = new Box
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Child = background = new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = colours.ForDifficultyRating(beatmap.DifficultyRating) // Default value that will be re-populated once difficulty calculation completes
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Colour = colours.ForStarDifficulty(beatmap.StarDifficulty) // Default value that will be re-populated once difficulty calculation completes
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},
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},
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},
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},
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new ConstrainedIconContainer
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new ConstrainedIconContainer
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@ -124,7 +124,7 @@ namespace osu.Game.Beatmaps.Drawables
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else
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else
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difficultyBindable.Value = new StarDifficulty(beatmap.StarDifficulty, 0);
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difficultyBindable.Value = new StarDifficulty(beatmap.StarDifficulty, 0);
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difficultyBindable.BindValueChanged(difficulty => background.Colour = colours.ForDifficultyRating(difficulty.NewValue.DifficultyRating));
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difficultyBindable.BindValueChanged(difficulty => background.Colour = colours.ForStarDifficulty(difficulty.NewValue.Stars));
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}
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}
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public ITooltip GetCustomTooltip() => new DifficultyIconTooltip();
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public ITooltip GetCustomTooltip() => new DifficultyIconTooltip();
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@ -271,7 +271,7 @@ namespace osu.Game.Beatmaps.Drawables
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starDifficulty.BindValueChanged(difficulty =>
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starDifficulty.BindValueChanged(difficulty =>
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{
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{
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starRating.Text = $"{difficulty.NewValue.Stars:0.##}";
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starRating.Text = $"{difficulty.NewValue.Stars:0.##}";
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difficultyFlow.Colour = colours.ForDifficultyRating(difficulty.NewValue.DifficultyRating, true);
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difficultyFlow.Colour = colours.ForStarDifficulty(difficulty.NewValue.Stars);
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}, true);
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}, true);
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return true;
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return true;
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@ -1,11 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Utils;
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using osuTK.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Graphics
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namespace osu.Game.Graphics
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@ -15,31 +17,52 @@ namespace osu.Game.Graphics
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public static Color4 Gray(float amt) => new Color4(amt, amt, amt, 1f);
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public static Color4 Gray(float amt) => new Color4(amt, amt, amt, 1f);
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public static Color4 Gray(byte amt) => new Color4(amt, amt, amt, 255);
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public static Color4 Gray(byte amt) => new Color4(amt, amt, amt, 255);
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/// <summary>
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/// Retrieves the colour for a <see cref="DifficultyRating"/>.
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/// </summary>
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/// <remarks>
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/// Sourced from the @diff-{rating} variables in https://github.com/ppy/osu-web/blob/71fbab8936d79a7929d13854f5e854b4f383b236/resources/assets/less/variables.less.
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/// </remarks>
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public Color4 ForDifficultyRating(DifficultyRating difficulty, bool useLighterColour = false)
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public Color4 ForDifficultyRating(DifficultyRating difficulty, bool useLighterColour = false)
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{
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{
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switch (difficulty)
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switch (difficulty)
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{
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{
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case DifficultyRating.Easy:
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case DifficultyRating.Easy:
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return Green;
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return Color4Extensions.FromHex("4ebfff");
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default:
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case DifficultyRating.Normal:
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case DifficultyRating.Normal:
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return Blue;
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return Color4Extensions.FromHex("66ff91");
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case DifficultyRating.Hard:
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case DifficultyRating.Hard:
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return Yellow;
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return Color4Extensions.FromHex("f7e85d");
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case DifficultyRating.Insane:
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case DifficultyRating.Insane:
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return Pink;
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return Color4Extensions.FromHex("ff7e68");
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case DifficultyRating.Expert:
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case DifficultyRating.Expert:
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return PurpleLight;
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return Color4Extensions.FromHex("fe3c71");
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case DifficultyRating.ExpertPlus:
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case DifficultyRating.ExpertPlus:
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return useLighterColour ? Gray9 : Color4Extensions.FromHex("#121415");
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return Color4Extensions.FromHex("6662dd");
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default:
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throw new ArgumentOutOfRangeException(nameof(difficulty));
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}
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}
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}
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}
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public Color4 ForStarDifficulty(double starDifficulty) => ColourUtils.SampleFromLinearGradient(new[]
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{
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(1.5f, Color4Extensions.FromHex("4fc0ff")),
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(2.0f, Color4Extensions.FromHex("4fffd5")),
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(2.5f, Color4Extensions.FromHex("7cff4f")),
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(3.25f, Color4Extensions.FromHex("f6f05c")),
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(4.5f, Color4Extensions.FromHex("ff8068")),
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(6.0f, Color4Extensions.FromHex("ff3c71")),
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(7.0f, Color4Extensions.FromHex("6563de")),
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(8.0f, Color4Extensions.FromHex("18158e")),
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(8.0f, Color4.Black),
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}, (float)Math.Round(starDifficulty, 2, MidpointRounding.AwayFromZero));
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/// <summary>
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/// <summary>
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/// Retrieves the colour for a <see cref="ScoreRank"/>.
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/// Retrieves the colour for a <see cref="ScoreRank"/>.
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/// </summary>
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/// </summary>
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@ -86,8 +86,8 @@ namespace osu.Game.Screens.OnlinePlay.Components
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minDisplay.Current.Value = minDifficulty;
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minDisplay.Current.Value = minDifficulty;
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maxDisplay.Current.Value = maxDifficulty;
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maxDisplay.Current.Value = maxDifficulty;
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minBackground.Colour = colours.ForDifficultyRating(minDifficulty.DifficultyRating, true);
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minBackground.Colour = colours.ForStarDifficulty(minDifficulty.Stars);
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maxBackground.Colour = colours.ForDifficultyRating(maxDifficulty.DifficultyRating, true);
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maxBackground.Colour = colours.ForStarDifficulty(maxDifficulty.Stars);
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}
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}
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}
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}
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}
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}
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@ -23,6 +23,7 @@ namespace osu.Game.Screens.Ranking.Expanded
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public class StarRatingDisplay : CompositeDrawable, IHasCurrentValue<StarDifficulty>
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public class StarRatingDisplay : CompositeDrawable, IHasCurrentValue<StarDifficulty>
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{
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{
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private Box background;
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private Box background;
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private FillFlowContainer content;
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private OsuTextFlowContainer textFlow;
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private OsuTextFlowContainer textFlow;
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[Resolved]
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[Resolved]
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@ -64,7 +65,7 @@ namespace osu.Game.Screens.Ranking.Expanded
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},
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},
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}
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}
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},
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},
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new FillFlowContainer
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content = new FillFlowContainer
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{
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{
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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Padding = new MarginPadding { Horizontal = 8, Vertical = 4 },
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Padding = new MarginPadding { Horizontal = 8, Vertical = 4 },
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Origin = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(7),
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Size = new Vector2(7),
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Icon = FontAwesome.Solid.Star,
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Icon = FontAwesome.Solid.Star,
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Colour = Color4.Black
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},
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},
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textFlow = new OsuTextFlowContainer(s => s.Font = OsuFont.Numeric.With(weight: FontWeight.Black))
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textFlow = new OsuTextFlowContainer(s => s.Font = OsuFont.Numeric.With(weight: FontWeight.Black))
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{
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{
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@ -107,21 +107,20 @@ namespace osu.Game.Screens.Ranking.Expanded
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string fractionPart = starRatingParts[1];
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string fractionPart = starRatingParts[1];
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string separator = CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator;
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string separator = CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator;
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var rating = Current.Value.DifficultyRating;
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var stars = Current.Value.Stars;
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background.Colour = colours.ForDifficultyRating(rating, true);
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background.Colour = colours.ForStarDifficulty(stars);
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content.Colour = stars >= 6.5 ? colours.Orange1 : Color4.Black;
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textFlow.Clear();
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textFlow.Clear();
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textFlow.AddText($"{wholePart}", s =>
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textFlow.AddText($"{wholePart}", s =>
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{
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{
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s.Colour = Color4.Black;
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s.Font = s.Font.With(size: 14);
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s.Font = s.Font.With(size: 14);
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s.UseFullGlyphHeight = false;
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s.UseFullGlyphHeight = false;
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});
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});
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textFlow.AddText($"{separator}{fractionPart}", s =>
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textFlow.AddText($"{separator}{fractionPart}", s =>
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{
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{
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s.Colour = Color4.Black;
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s.Font = s.Font.With(size: 7);
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s.Font = s.Font.With(size: 7);
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s.UseFullGlyphHeight = false;
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s.UseFullGlyphHeight = false;
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});
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});
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@ -503,7 +503,7 @@ namespace osu.Game.Screens.Select
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{
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{
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const float full_opacity_ratio = 0.7f;
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const float full_opacity_ratio = 0.7f;
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var difficultyColour = colours.ForDifficultyRating(difficulty.DifficultyRating);
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var difficultyColour = colours.ForStarDifficulty(difficulty.Stars);
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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37
osu.Game/Utils/ColourUtils.cs
Normal file
37
osu.Game/Utils/ColourUtils.cs
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@ -0,0 +1,37 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Utils;
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using osuTK.Graphics;
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namespace osu.Game.Utils
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{
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public static class ColourUtils
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{
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/// <summary>
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/// Samples from a given linear gradient at a certain specified point.
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/// </summary>
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/// <param name="gradient">The gradient, defining the colour stops and their positions (in [0-1] range) in the gradient.</param>
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/// <param name="point">The point to sample the colour at.</param>
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/// <returns>A <see cref="Color4"/> sampled from the linear gradient.</returns>
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public static Color4 SampleFromLinearGradient(IReadOnlyList<(float position, Color4 colour)> gradient, float point)
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{
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if (point < gradient[0].position)
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return gradient[0].colour;
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for (int i = 0; i < gradient.Count - 1; i++)
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{
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var startStop = gradient[i];
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var endStop = gradient[i + 1];
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if (point >= endStop.position)
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continue;
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return Interpolation.ValueAt(point, startStop.colour, endStop.colour, startStop.position, endStop.position);
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}
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return gradient[^1].colour;
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}
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}
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}
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Block a user