Centralise cases of performing actions on the current selection

By moving this to a central location, we can avoid invoking the
EditorChangeHandler when there is no selection made. This helps
alleviate the issue pointed out in
https://github.com/ppy/osu/issues/11901, but not fix it completely.
This commit is contained in:
Dean Herbert
2021-02-26 14:15:12 +09:00
parent 119b4e8174
commit cd1c1bf534
5 changed files with 42 additions and 44 deletions

View File

@ -45,6 +45,7 @@ namespace osu.Game.Rulesets.Mania.Edit
int minColumn = int.MaxValue;
int maxColumn = int.MinValue;
// find min/max in an initial pass before actually performing the movement.
foreach (var obj in EditorBeatmap.SelectedHitObjects.OfType<ManiaHitObject>())
{
if (obj.Column < minColumn)
@ -55,8 +56,11 @@ namespace osu.Game.Rulesets.Mania.Edit
columnDelta = Math.Clamp(columnDelta, -minColumn, maniaPlayfield.TotalColumns - 1 - maxColumn);
foreach (var obj in EditorBeatmap.SelectedHitObjects.OfType<ManiaHitObject>())
obj.Column += columnDelta;
EditorBeatmap.PerformOnSelection(h =>
{
if (h is ManiaHitObject maniaObj)
maniaObj.Column += columnDelta;
});
}
}
}