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Fix adjustments not being removed correctly on retry from pause
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@ -536,8 +536,6 @@ namespace osu.Game.Screens.Play
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return true;
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}
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GameplayClockContainer.ResetLocalAdjustments();
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// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
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// as we are no longer the current screen, we cannot guarantee the track is still usable.
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GameplayClockContainer.StopUsingBeatmapClock();
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