Fix adjustments not being removed correctly on retry from pause

This commit is contained in:
Dean Herbert
2019-11-06 10:38:04 +09:00
parent 1f40641d05
commit cd1dd0f898
2 changed files with 10 additions and 8 deletions

View File

@ -536,8 +536,6 @@ namespace osu.Game.Screens.Play
return true;
}
GameplayClockContainer.ResetLocalAdjustments();
// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
// as we are no longer the current screen, we cannot guarantee the track is still usable.
GameplayClockContainer.StopUsingBeatmapClock();