mirror of
https://github.com/osukey/osukey.git
synced 2025-05-28 00:47:28 +09:00
Adjust xmldoc and rename to GetAspectAdjustedSize
This commit is contained in:
parent
ef11ce3dd1
commit
cd2c9a9de6
@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
|
||||
protected override Vector2 GetAspectAdjustedSize() => new Vector2(1, 0.8f);
|
||||
|
||||
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay, this);
|
||||
|
||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay);
|
||||
|
||||
protected override Vector2 GetPlayfieldAspectAdjust()
|
||||
protected override Vector2 GetAspectAdjustedSize()
|
||||
{
|
||||
var aspectSize = DrawSize.X * 0.75f < DrawSize.Y ? new Vector2(DrawSize.X, DrawSize.X * 0.75f) : new Vector2(DrawSize.Y * 4f / 3f, DrawSize.Y);
|
||||
return new Vector2(aspectSize.X / DrawSize.X, aspectSize.Y / DrawSize.Y) * 0.75f;
|
||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
}
|
||||
}
|
||||
|
||||
protected override Vector2 GetPlayfieldAspectAdjust()
|
||||
protected override Vector2 GetAspectAdjustedSize()
|
||||
{
|
||||
const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
|
||||
const float default_aspect = 16f / 9f;
|
||||
|
@ -324,7 +324,7 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Playfield.Size = AspectAdjust ? GetPlayfieldAspectAdjust() : Vector2.One;
|
||||
Playfield.Size = AspectAdjust ? GetAspectAdjustedSize() : Vector2.One;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -335,10 +335,11 @@ namespace osu.Game.Rulesets.UI
|
||||
protected virtual BeatmapProcessor<TObject> CreateBeatmapProcessor() => new BeatmapProcessor<TObject>();
|
||||
|
||||
/// <summary>
|
||||
/// In some cases we want to apply changes to the relative size of our contained <see cref="Playfield"/> based on custom conditions.
|
||||
/// Computes the final size of the <see cref="Playfield"/> in relative coordinate space after all
|
||||
/// aspect and scale adjustments.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected virtual Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f); //a sane default
|
||||
/// <returns>The aspect-adjusted size.</returns>
|
||||
protected virtual Vector2 GetAspectAdjustedSize() => new Vector2(0.75f); // A sane default
|
||||
|
||||
/// <summary>
|
||||
/// Creates a converter to convert Beatmap to a specific mode.
|
||||
|
Loading…
x
Reference in New Issue
Block a user