mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Merge branch 'master' into better-slider-objects
This commit is contained in:
Submodule osu-framework updated: 2610a31337...90bf49a2df
@ -35,8 +35,8 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
|||||||
{
|
{
|
||||||
bool hitButton = true;
|
bool hitButton = true;
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|
|
||||||
Frames.Add(new ReplayFrame(-100000, null, null, ReplayButtonState.None));
|
Frames.Add(new TaikoReplayFrame(-100000, ReplayButtonState.None));
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||||||
Frames.Add(new ReplayFrame(Beatmap.HitObjects[0].StartTime - 1000, null, null, ReplayButtonState.None));
|
Frames.Add(new TaikoReplayFrame(Beatmap.HitObjects[0].StartTime - 1000, ReplayButtonState.None));
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|
|
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for (int i = 0; i < Beatmap.HitObjects.Count; i++)
|
for (int i = 0; i < Beatmap.HitObjects.Count; i++)
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||||||
{
|
{
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@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
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break;
|
break;
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}
|
}
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||||||
|
|
||||||
Frames.Add(new ReplayFrame(j, null, null, button));
|
Frames.Add(new TaikoReplayFrame(j, button));
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d = (d + 1) % 4;
|
d = (d + 1) % 4;
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if (++count == req)
|
if (++count == req)
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break;
|
break;
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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
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{
|
{
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foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
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foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
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{
|
{
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Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
|
Frames.Add(new TaikoReplayFrame(tick.StartTime, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
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hitButton = !hitButton;
|
hitButton = !hitButton;
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}
|
}
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||||||
}
|
}
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@ -107,18 +107,18 @@ namespace osu.Game.Rulesets.Taiko.Replays
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button = hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2;
|
button = hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2;
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}
|
}
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|
|
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Frames.Add(new ReplayFrame(h.StartTime, null, null, button));
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Frames.Add(new TaikoReplayFrame(h.StartTime, button));
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}
|
}
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else
|
else
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throw new InvalidOperationException("Unknown hit object type.");
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throw new InvalidOperationException("Unknown hit object type.");
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|
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Frames.Add(new ReplayFrame(endTime + KEY_UP_DELAY, null, null, ReplayButtonState.None));
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Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY, ReplayButtonState.None));
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|
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if (i < Beatmap.HitObjects.Count - 1)
|
if (i < Beatmap.HitObjects.Count - 1)
|
||||||
{
|
{
|
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double waitTime = Beatmap.HitObjects[i + 1].StartTime - 1000;
|
double waitTime = Beatmap.HitObjects[i + 1].StartTime - 1000;
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if (waitTime > endTime)
|
if (waitTime > endTime)
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Frames.Add(new ReplayFrame(waitTime, null, null, ReplayButtonState.None));
|
Frames.Add(new TaikoReplayFrame(waitTime, ReplayButtonState.None));
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}
|
}
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|
|
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hitButton = !hitButton;
|
hitButton = !hitButton;
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||||||
|
17
osu.Game.Rulesets.Taiko/Replays/TaikoReplayFrame.cs
Normal file
17
osu.Game.Rulesets.Taiko/Replays/TaikoReplayFrame.cs
Normal file
@ -0,0 +1,17 @@
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|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
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|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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|
|
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|
using osu.Game.Rulesets.Replays;
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|
|
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|
namespace osu.Game.Rulesets.Taiko.Replays
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|
{
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|
public class TaikoReplayFrame : ReplayFrame
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|
{
|
||||||
|
public override bool IsImportant => MouseLeft || MouseRight;
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|
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|
public TaikoReplayFrame(double time, ReplayButtonState buttons)
|
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|
: base(time, null, null, buttons)
|
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|
{
|
||||||
|
}
|
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|
}
|
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|
}
|
@ -95,6 +95,7 @@
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<Compile Include="Replays\TaikoAutoGenerator.cs" />
|
<Compile Include="Replays\TaikoAutoGenerator.cs" />
|
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<Compile Include="Objects\TaikoHitObject.cs" />
|
<Compile Include="Objects\TaikoHitObject.cs" />
|
||||||
<Compile Include="Objects\TaikoHitObjectDifficulty.cs" />
|
<Compile Include="Objects\TaikoHitObjectDifficulty.cs" />
|
||||||
|
<Compile Include="Replays\TaikoReplayFrame.cs" />
|
||||||
<Compile Include="TaikoDifficultyCalculator.cs" />
|
<Compile Include="TaikoDifficultyCalculator.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
|
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
|
||||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Graphics.UserInterface
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|||||||
{
|
{
|
||||||
public class IconButton : OsuClickableContainer
|
public class IconButton : OsuClickableContainer
|
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{
|
{
|
||||||
private const float button_size = 30;
|
public const float BUTTON_SIZE = 30;
|
||||||
|
|
||||||
private Color4? flashColour;
|
private Color4? flashColour;
|
||||||
/// <summary>
|
/// <summary>
|
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@ -106,7 +106,7 @@ namespace osu.Game.Graphics.UserInterface
|
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{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
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Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Size = new Vector2(button_size),
|
Size = new Vector2(BUTTON_SIZE),
|
||||||
CornerRadius = 5,
|
CornerRadius = 5,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
EdgeEffect = new EdgeEffectParameters
|
EdgeEffect = new EdgeEffectParameters
|
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|
@ -7,6 +7,7 @@ using osu.Framework.Threading;
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using OpenTK;
|
using OpenTK;
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using osu.Framework.Audio;
|
using osu.Framework.Audio;
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||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
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using osu.Game.Input.Bindings;
|
using osu.Game.Input.Bindings;
|
||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface.Volume
|
namespace osu.Game.Graphics.UserInterface.Volume
|
||||||
@ -14,6 +15,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
|
|||||||
public class VolumeControl : OverlayContainer
|
public class VolumeControl : OverlayContainer
|
||||||
{
|
{
|
||||||
private readonly VolumeMeter volumeMeterMaster;
|
private readonly VolumeMeter volumeMeterMaster;
|
||||||
|
private readonly IconButton muteIcon;
|
||||||
|
|
||||||
protected override bool BlockPassThroughMouse => false;
|
protected override bool BlockPassThroughMouse => false;
|
||||||
|
|
||||||
@ -34,6 +36,17 @@ namespace osu.Game.Graphics.UserInterface.Volume
|
|||||||
Spacing = new Vector2(15, 0),
|
Spacing = new Vector2(15, 0),
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
Size = new Vector2(IconButton.BUTTON_SIZE),
|
||||||
|
Child = muteIcon = new IconButton
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Icon = FontAwesome.fa_volume_up,
|
||||||
|
Action = () => Adjust(GlobalAction.ToggleMute),
|
||||||
|
}
|
||||||
|
},
|
||||||
volumeMeterMaster = new VolumeMeter("Master"),
|
volumeMeterMaster = new VolumeMeter("Master"),
|
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volumeMeterEffect = new VolumeMeter("Effects"),
|
volumeMeterEffect = new VolumeMeter("Effects"),
|
||||||
volumeMeterMusic = new VolumeMeter("Music")
|
volumeMeterMusic = new VolumeMeter("Music")
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||||||
@ -46,18 +59,10 @@ namespace osu.Game.Graphics.UserInterface.Volume
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|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
volumeMeterMaster.Bindable.ValueChanged += volumeChanged;
|
volumeMeterMaster.Bindable.ValueChanged += _ => settingChanged();
|
||||||
volumeMeterEffect.Bindable.ValueChanged += volumeChanged;
|
volumeMeterEffect.Bindable.ValueChanged += _ => settingChanged();
|
||||||
volumeMeterMusic.Bindable.ValueChanged += volumeChanged;
|
volumeMeterMusic.Bindable.ValueChanged += _ => settingChanged();
|
||||||
}
|
muted.ValueChanged += _ => settingChanged();
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
|
||||||
{
|
|
||||||
base.Dispose(isDisposing);
|
|
||||||
|
|
||||||
volumeMeterMaster.Bindable.ValueChanged -= volumeChanged;
|
|
||||||
volumeMeterEffect.Bindable.ValueChanged -= volumeChanged;
|
|
||||||
volumeMeterMusic.Bindable.ValueChanged -= volumeChanged;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Adjust(GlobalAction action)
|
public bool Adjust(GlobalAction action)
|
||||||
@ -76,23 +81,45 @@ namespace osu.Game.Graphics.UserInterface.Volume
|
|||||||
else
|
else
|
||||||
volumeMeterMaster.Increase();
|
volumeMeterMaster.Increase();
|
||||||
return true;
|
return true;
|
||||||
|
case GlobalAction.ToggleMute:
|
||||||
|
Show();
|
||||||
|
muted.Toggle();
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void volumeChanged(double newVolume)
|
private void settingChanged()
|
||||||
{
|
{
|
||||||
Show();
|
Show();
|
||||||
schedulePopOut();
|
schedulePopOut();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private readonly BindableDouble muteAdjustment = new BindableDouble();
|
||||||
|
|
||||||
|
private readonly BindableBool muted = new BindableBool();
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(AudioManager audio)
|
private void load(AudioManager audio)
|
||||||
{
|
{
|
||||||
volumeMeterMaster.Bindable.BindTo(audio.Volume);
|
volumeMeterMaster.Bindable.BindTo(audio.Volume);
|
||||||
volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
|
volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
|
||||||
volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
|
volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
|
||||||
|
|
||||||
|
muted.ValueChanged += mute =>
|
||||||
|
{
|
||||||
|
if (mute)
|
||||||
|
{
|
||||||
|
audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);
|
||||||
|
muteIcon.Icon = FontAwesome.fa_volume_off;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment);
|
||||||
|
muteIcon.Icon = FontAwesome.fa_volume_up;
|
||||||
|
}
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private ScheduledDelegate popOutDelegate;
|
private ScheduledDelegate popOutDelegate;
|
||||||
|
@ -70,11 +70,8 @@ namespace osu.Game.Graphics.UserInterface.Volume
|
|||||||
|
|
||||||
public double Volume
|
public double Volume
|
||||||
{
|
{
|
||||||
get { return Bindable.Value; }
|
get => Bindable.Value;
|
||||||
private set
|
private set => Bindable.Value = value;
|
||||||
{
|
|
||||||
Bindable.Value = value;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Increase()
|
public void Increase()
|
||||||
|
@ -29,10 +29,11 @@ namespace osu.Game.Input.Bindings
|
|||||||
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
|
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
|
||||||
new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
|
new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
|
||||||
new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
|
new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
|
||||||
new KeyBinding(new[] { InputKey.Up }, GlobalAction.IncreaseVolume),
|
new KeyBinding(InputKey.Up, GlobalAction.IncreaseVolume),
|
||||||
new KeyBinding(new[] { InputKey.MouseWheelUp }, GlobalAction.IncreaseVolume),
|
new KeyBinding(InputKey.MouseWheelUp, GlobalAction.IncreaseVolume),
|
||||||
new KeyBinding(new[] { InputKey.Down }, GlobalAction.DecreaseVolume),
|
new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
|
||||||
new KeyBinding(new[] { InputKey.MouseWheelDown }, GlobalAction.DecreaseVolume),
|
new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
|
||||||
|
new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
|
||||||
};
|
};
|
||||||
|
|
||||||
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
|
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
|
||||||
@ -63,6 +64,8 @@ namespace osu.Game.Input.Bindings
|
|||||||
IncreaseVolume,
|
IncreaseVolume,
|
||||||
[Description("Decrease Volume")]
|
[Description("Decrease Volume")]
|
||||||
DecreaseVolume,
|
DecreaseVolume,
|
||||||
|
[Description("Toggle mute")]
|
||||||
|
ToggleMute,
|
||||||
|
|
||||||
// In-Game Keybindings
|
// In-Game Keybindings
|
||||||
[Description("Skip Cutscene")]
|
[Description("Skip Cutscene")]
|
||||||
|
25
osu.Game/Migrations/20180131154205_AddMuteBinding.cs
Normal file
25
osu.Game/Migrations/20180131154205_AddMuteBinding.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using Microsoft.EntityFrameworkCore.Migrations;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||||
|
using osu.Game.Database;
|
||||||
|
using osu.Game.Input.Bindings;
|
||||||
|
|
||||||
|
namespace osu.Game.Migrations
|
||||||
|
{
|
||||||
|
[DbContext(typeof(OsuDbContext))]
|
||||||
|
[Migration("20180131154205_AddMuteBinding")]
|
||||||
|
public partial class AddMuteBinding : Migration
|
||||||
|
{
|
||||||
|
protected override void Up(MigrationBuilder migrationBuilder)
|
||||||
|
{
|
||||||
|
migrationBuilder.Sql($"UPDATE KeyBinding SET Action = Action + 1 WHERE RulesetID IS NULL AND Variant IS NULL AND Action >= {(int)GlobalAction.ToggleMute}");
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Down(MigrationBuilder migrationBuilder)
|
||||||
|
{
|
||||||
|
migrationBuilder.Sql($"DELETE FROM KeyBinding WHERE RulesetID IS NULL AND Variant IS NULL AND Action = {(int)GlobalAction.ToggleMute}");
|
||||||
|
migrationBuilder.Sql($"UPDATE KeyBinding SET Action = Action - 1 WHERE RulesetID IS NULL AND Variant IS NULL AND Action > {(int)GlobalAction.ToggleMute}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -136,9 +136,20 @@ namespace osu.Game.Rulesets.UI
|
|||||||
int loops = 0;
|
int loops = 0;
|
||||||
|
|
||||||
while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
|
while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
|
||||||
|
{
|
||||||
if (!base.UpdateSubTree())
|
if (!base.UpdateSubTree())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
if (isAttached)
|
||||||
|
{
|
||||||
|
// When handling replay input, we need to consider the possibility of fast-forwarding, which may cause the clock to be updated
|
||||||
|
// to a point very far into the future, then playing a frame at that time. In such a case, lifetime MUST be updated before
|
||||||
|
// input is handled. This is why base.Update is not called from the derived Update when handling replay input, and is instead
|
||||||
|
// called manually at the correct time here.
|
||||||
|
base.Update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -173,9 +184,12 @@ namespace osu.Game.Rulesets.UI
|
|||||||
// to ensure that the its time is valid for our children before input is processed
|
// to ensure that the its time is valid for our children before input is processed
|
||||||
Clock.ProcessFrame();
|
Clock.ProcessFrame();
|
||||||
|
|
||||||
// Process input
|
if (!isAttached)
|
||||||
|
{
|
||||||
|
// For non-replay input handling, this provides equivalent input ordering as if Update was not overridden
|
||||||
base.Update();
|
base.Update();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
@ -209,6 +209,8 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
Action = () =>
|
Action = () =>
|
||||||
{
|
{
|
||||||
|
if (!IsCurrentScreen) return;
|
||||||
|
|
||||||
//we want to hide the hitrenderer immediately (looks better).
|
//we want to hide the hitrenderer immediately (looks better).
|
||||||
//we may be able to remove this once the mouse cursor trail is improved.
|
//we may be able to remove this once the mouse cursor trail is improved.
|
||||||
RulesetContainer?.Hide();
|
RulesetContainer?.Hide();
|
||||||
@ -274,6 +276,8 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
onCompletionEvent = Schedule(delegate
|
onCompletionEvent = Schedule(delegate
|
||||||
{
|
{
|
||||||
|
if (!IsCurrentScreen) return;
|
||||||
|
|
||||||
var score = new Score
|
var score = new Score
|
||||||
{
|
{
|
||||||
Beatmap = Beatmap.Value.BeatmapInfo,
|
Beatmap = Beatmap.Value.BeatmapInfo,
|
||||||
|
@ -280,6 +280,7 @@
|
|||||||
<Compile Include="Migrations\20180125143340_Settings.Designer.cs">
|
<Compile Include="Migrations\20180125143340_Settings.Designer.cs">
|
||||||
<DependentUpon>20180125143340_Settings.cs</DependentUpon>
|
<DependentUpon>20180125143340_Settings.cs</DependentUpon>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
<Compile Include="Migrations\20180131154205_AddMuteBinding.cs" />
|
||||||
<Compile Include="Overlays\Profile\SupporterIcon.cs" />
|
<Compile Include="Overlays\Profile\SupporterIcon.cs" />
|
||||||
<Compile Include="Online\API\Requests\GetFriendsRequest.cs" />
|
<Compile Include="Online\API\Requests\GetFriendsRequest.cs" />
|
||||||
<Compile Include="Overlays\Settings\DangerousSettingsButton.cs" />
|
<Compile Include="Overlays\Settings\DangerousSettingsButton.cs" />
|
||||||
|
Reference in New Issue
Block a user