Merge branch 'master' into better-slider-objects

This commit is contained in:
Dean Herbert
2018-02-01 08:39:39 +09:00
committed by GitHub
12 changed files with 123 additions and 34 deletions

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@ -35,8 +35,8 @@ namespace osu.Game.Rulesets.Taiko.Replays
{ {
bool hitButton = true; bool hitButton = true;
Frames.Add(new ReplayFrame(-100000, null, null, ReplayButtonState.None)); Frames.Add(new TaikoReplayFrame(-100000, ReplayButtonState.None));
Frames.Add(new ReplayFrame(Beatmap.HitObjects[0].StartTime - 1000, null, null, ReplayButtonState.None)); Frames.Add(new TaikoReplayFrame(Beatmap.HitObjects[0].StartTime - 1000, ReplayButtonState.None));
for (int i = 0; i < Beatmap.HitObjects.Count; i++) for (int i = 0; i < Beatmap.HitObjects.Count; i++)
{ {
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
break; break;
} }
Frames.Add(new ReplayFrame(j, null, null, button)); Frames.Add(new TaikoReplayFrame(j, button));
d = (d + 1) % 4; d = (d + 1) % 4;
if (++count == req) if (++count == req)
break; break;
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
{ {
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>()) foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
{ {
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2)); Frames.Add(new TaikoReplayFrame(tick.StartTime, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
hitButton = !hitButton; hitButton = !hitButton;
} }
} }
@ -107,18 +107,18 @@ namespace osu.Game.Rulesets.Taiko.Replays
button = hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2; button = hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2;
} }
Frames.Add(new ReplayFrame(h.StartTime, null, null, button)); Frames.Add(new TaikoReplayFrame(h.StartTime, button));
} }
else else
throw new InvalidOperationException("Unknown hit object type."); throw new InvalidOperationException("Unknown hit object type.");
Frames.Add(new ReplayFrame(endTime + KEY_UP_DELAY, null, null, ReplayButtonState.None)); Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY, ReplayButtonState.None));
if (i < Beatmap.HitObjects.Count - 1) if (i < Beatmap.HitObjects.Count - 1)
{ {
double waitTime = Beatmap.HitObjects[i + 1].StartTime - 1000; double waitTime = Beatmap.HitObjects[i + 1].StartTime - 1000;
if (waitTime > endTime) if (waitTime > endTime)
Frames.Add(new ReplayFrame(waitTime, null, null, ReplayButtonState.None)); Frames.Add(new TaikoReplayFrame(waitTime, ReplayButtonState.None));
} }
hitButton = !hitButton; hitButton = !hitButton;

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@ -0,0 +1,17 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Taiko.Replays
{
public class TaikoReplayFrame : ReplayFrame
{
public override bool IsImportant => MouseLeft || MouseRight;
public TaikoReplayFrame(double time, ReplayButtonState buttons)
: base(time, null, null, buttons)
{
}
}
}

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@ -95,6 +95,7 @@
<Compile Include="Replays\TaikoAutoGenerator.cs" /> <Compile Include="Replays\TaikoAutoGenerator.cs" />
<Compile Include="Objects\TaikoHitObject.cs" /> <Compile Include="Objects\TaikoHitObject.cs" />
<Compile Include="Objects\TaikoHitObjectDifficulty.cs" /> <Compile Include="Objects\TaikoHitObjectDifficulty.cs" />
<Compile Include="Replays\TaikoReplayFrame.cs" />
<Compile Include="TaikoDifficultyCalculator.cs" /> <Compile Include="TaikoDifficultyCalculator.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scoring\TaikoScoreProcessor.cs" /> <Compile Include="Scoring\TaikoScoreProcessor.cs" />

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@ -15,7 +15,7 @@ namespace osu.Game.Graphics.UserInterface
{ {
public class IconButton : OsuClickableContainer public class IconButton : OsuClickableContainer
{ {
private const float button_size = 30; public const float BUTTON_SIZE = 30;
private Color4? flashColour; private Color4? flashColour;
/// <summary> /// <summary>
@ -106,7 +106,7 @@ namespace osu.Game.Graphics.UserInterface
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Size = new Vector2(button_size), Size = new Vector2(BUTTON_SIZE),
CornerRadius = 5, CornerRadius = 5,
Masking = true, Masking = true,
EdgeEffect = new EdgeEffectParameters EdgeEffect = new EdgeEffectParameters

View File

@ -7,6 +7,7 @@ using osu.Framework.Threading;
using OpenTK; using OpenTK;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface.Volume namespace osu.Game.Graphics.UserInterface.Volume
@ -14,6 +15,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
public class VolumeControl : OverlayContainer public class VolumeControl : OverlayContainer
{ {
private readonly VolumeMeter volumeMeterMaster; private readonly VolumeMeter volumeMeterMaster;
private readonly IconButton muteIcon;
protected override bool BlockPassThroughMouse => false; protected override bool BlockPassThroughMouse => false;
@ -34,6 +36,17 @@ namespace osu.Game.Graphics.UserInterface.Volume
Spacing = new Vector2(15, 0), Spacing = new Vector2(15, 0),
Children = new Drawable[] Children = new Drawable[]
{ {
new Container
{
Size = new Vector2(IconButton.BUTTON_SIZE),
Child = muteIcon = new IconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.fa_volume_up,
Action = () => Adjust(GlobalAction.ToggleMute),
}
},
volumeMeterMaster = new VolumeMeter("Master"), volumeMeterMaster = new VolumeMeter("Master"),
volumeMeterEffect = new VolumeMeter("Effects"), volumeMeterEffect = new VolumeMeter("Effects"),
volumeMeterMusic = new VolumeMeter("Music") volumeMeterMusic = new VolumeMeter("Music")
@ -46,18 +59,10 @@ namespace osu.Game.Graphics.UserInterface.Volume
{ {
base.LoadComplete(); base.LoadComplete();
volumeMeterMaster.Bindable.ValueChanged += volumeChanged; volumeMeterMaster.Bindable.ValueChanged += _ => settingChanged();
volumeMeterEffect.Bindable.ValueChanged += volumeChanged; volumeMeterEffect.Bindable.ValueChanged += _ => settingChanged();
volumeMeterMusic.Bindable.ValueChanged += volumeChanged; volumeMeterMusic.Bindable.ValueChanged += _ => settingChanged();
} muted.ValueChanged += _ => settingChanged();
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
volumeMeterMaster.Bindable.ValueChanged -= volumeChanged;
volumeMeterEffect.Bindable.ValueChanged -= volumeChanged;
volumeMeterMusic.Bindable.ValueChanged -= volumeChanged;
} }
public bool Adjust(GlobalAction action) public bool Adjust(GlobalAction action)
@ -76,23 +81,45 @@ namespace osu.Game.Graphics.UserInterface.Volume
else else
volumeMeterMaster.Increase(); volumeMeterMaster.Increase();
return true; return true;
case GlobalAction.ToggleMute:
Show();
muted.Toggle();
return true;
} }
return false; return false;
} }
private void volumeChanged(double newVolume) private void settingChanged()
{ {
Show(); Show();
schedulePopOut(); schedulePopOut();
} }
private readonly BindableDouble muteAdjustment = new BindableDouble();
private readonly BindableBool muted = new BindableBool();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio) private void load(AudioManager audio)
{ {
volumeMeterMaster.Bindable.BindTo(audio.Volume); volumeMeterMaster.Bindable.BindTo(audio.Volume);
volumeMeterEffect.Bindable.BindTo(audio.VolumeSample); volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack); volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
muted.ValueChanged += mute =>
{
if (mute)
{
audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);
muteIcon.Icon = FontAwesome.fa_volume_off;
}
else
{
audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment);
muteIcon.Icon = FontAwesome.fa_volume_up;
}
};
} }
private ScheduledDelegate popOutDelegate; private ScheduledDelegate popOutDelegate;

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@ -70,11 +70,8 @@ namespace osu.Game.Graphics.UserInterface.Volume
public double Volume public double Volume
{ {
get { return Bindable.Value; } get => Bindable.Value;
private set private set => Bindable.Value = value;
{
Bindable.Value = value;
}
} }
public void Increase() public void Increase()

View File

@ -29,10 +29,11 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings), new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar), new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings), new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
new KeyBinding(new[] { InputKey.Up }, GlobalAction.IncreaseVolume), new KeyBinding(InputKey.Up, GlobalAction.IncreaseVolume),
new KeyBinding(new[] { InputKey.MouseWheelUp }, GlobalAction.IncreaseVolume), new KeyBinding(InputKey.MouseWheelUp, GlobalAction.IncreaseVolume),
new KeyBinding(new[] { InputKey.Down }, GlobalAction.DecreaseVolume), new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
new KeyBinding(new[] { InputKey.MouseWheelDown }, GlobalAction.DecreaseVolume), new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
}; };
public IEnumerable<KeyBinding> InGameKeyBindings => new[] public IEnumerable<KeyBinding> InGameKeyBindings => new[]
@ -63,6 +64,8 @@ namespace osu.Game.Input.Bindings
IncreaseVolume, IncreaseVolume,
[Description("Decrease Volume")] [Description("Decrease Volume")]
DecreaseVolume, DecreaseVolume,
[Description("Toggle mute")]
ToggleMute,
// In-Game Keybindings // In-Game Keybindings
[Description("Skip Cutscene")] [Description("Skip Cutscene")]

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@ -0,0 +1,25 @@
using Microsoft.EntityFrameworkCore.Migrations;
using System;
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore.Infrastructure;
using osu.Game.Database;
using osu.Game.Input.Bindings;
namespace osu.Game.Migrations
{
[DbContext(typeof(OsuDbContext))]
[Migration("20180131154205_AddMuteBinding")]
public partial class AddMuteBinding : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.Sql($"UPDATE KeyBinding SET Action = Action + 1 WHERE RulesetID IS NULL AND Variant IS NULL AND Action >= {(int)GlobalAction.ToggleMute}");
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.Sql($"DELETE FROM KeyBinding WHERE RulesetID IS NULL AND Variant IS NULL AND Action = {(int)GlobalAction.ToggleMute}");
migrationBuilder.Sql($"UPDATE KeyBinding SET Action = Action - 1 WHERE RulesetID IS NULL AND Variant IS NULL AND Action > {(int)GlobalAction.ToggleMute}");
}
}
}

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@ -136,9 +136,20 @@ namespace osu.Game.Rulesets.UI
int loops = 0; int loops = 0;
while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame) while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
{
if (!base.UpdateSubTree()) if (!base.UpdateSubTree())
return false; return false;
if (isAttached)
{
// When handling replay input, we need to consider the possibility of fast-forwarding, which may cause the clock to be updated
// to a point very far into the future, then playing a frame at that time. In such a case, lifetime MUST be updated before
// input is handled. This is why base.Update is not called from the derived Update when handling replay input, and is instead
// called manually at the correct time here.
base.Update();
}
}
return true; return true;
} }
@ -173,8 +184,11 @@ namespace osu.Game.Rulesets.UI
// to ensure that the its time is valid for our children before input is processed // to ensure that the its time is valid for our children before input is processed
Clock.ProcessFrame(); Clock.ProcessFrame();
// Process input if (!isAttached)
base.Update(); {
// For non-replay input handling, this provides equivalent input ordering as if Update was not overridden
base.Update();
}
} }
#endregion #endregion

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@ -209,6 +209,8 @@ namespace osu.Game.Screens.Play
{ {
Action = () => Action = () =>
{ {
if (!IsCurrentScreen) return;
//we want to hide the hitrenderer immediately (looks better). //we want to hide the hitrenderer immediately (looks better).
//we may be able to remove this once the mouse cursor trail is improved. //we may be able to remove this once the mouse cursor trail is improved.
RulesetContainer?.Hide(); RulesetContainer?.Hide();
@ -274,6 +276,8 @@ namespace osu.Game.Screens.Play
{ {
onCompletionEvent = Schedule(delegate onCompletionEvent = Schedule(delegate
{ {
if (!IsCurrentScreen) return;
var score = new Score var score = new Score
{ {
Beatmap = Beatmap.Value.BeatmapInfo, Beatmap = Beatmap.Value.BeatmapInfo,

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@ -280,6 +280,7 @@
<Compile Include="Migrations\20180125143340_Settings.Designer.cs"> <Compile Include="Migrations\20180125143340_Settings.Designer.cs">
<DependentUpon>20180125143340_Settings.cs</DependentUpon> <DependentUpon>20180125143340_Settings.cs</DependentUpon>
</Compile> </Compile>
<Compile Include="Migrations\20180131154205_AddMuteBinding.cs" />
<Compile Include="Overlays\Profile\SupporterIcon.cs" /> <Compile Include="Overlays\Profile\SupporterIcon.cs" />
<Compile Include="Online\API\Requests\GetFriendsRequest.cs" /> <Compile Include="Online\API\Requests\GetFriendsRequest.cs" />
<Compile Include="Overlays\Settings\DangerousSettingsButton.cs" /> <Compile Include="Overlays\Settings\DangerousSettingsButton.cs" />