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Update framework
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@ -34,8 +34,6 @@ namespace osu.Game.Graphics.UserInterface
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (HandlePendingText(state)) return false;
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if (!state.Keyboard.ControlPressed && !state.Keyboard.ShiftPressed)
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{
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switch (args.Key)
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