mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 06:36:31 +09:00
Schedule spectator callbacks
This commit is contained in:
@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
@ -53,15 +54,10 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
/// <summary>
|
||||
/// The player's immediate online gameplay state.
|
||||
/// This doesn't reflect the gameplay state being watched by the user if <see cref="pendingGameplayState"/> is non-null.
|
||||
/// This doesn't always reflect the gameplay state being watched.
|
||||
/// </summary>
|
||||
private GameplayState immediateGameplayState;
|
||||
|
||||
/// <summary>
|
||||
/// The gameplay state that is pending to be watched, upon this screen becoming current.
|
||||
/// </summary>
|
||||
private GameplayState pendingGameplayState;
|
||||
|
||||
private GetBeatmapSetRequest onlineBeatmapRequest;
|
||||
|
||||
public SoloSpectator([NotNull] User targetUser)
|
||||
@ -150,7 +146,7 @@ namespace osu.Game.Screens.Play
|
||||
Width = 250,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Action = () => attemptStart(immediateGameplayState),
|
||||
Action = () => scheduleStart(immediateGameplayState),
|
||||
Enabled = { Value = false }
|
||||
}
|
||||
}
|
||||
@ -165,44 +161,27 @@ namespace osu.Game.Screens.Play
|
||||
automaticDownload.Current.BindValueChanged(_ => checkForAutomaticDownload());
|
||||
}
|
||||
|
||||
protected override void OnUserStateChanged(int userId, SpectatorState spectatorState) => Schedule(() =>
|
||||
protected override void OnUserStateChanged(int userId, SpectatorState spectatorState)
|
||||
{
|
||||
clearDisplay();
|
||||
showBeatmapPanel(spectatorState);
|
||||
});
|
||||
}
|
||||
|
||||
protected override void StartGameplay(int userId, GameplayState gameplayState) => Schedule(() =>
|
||||
protected override void StartGameplay(int userId, GameplayState gameplayState)
|
||||
{
|
||||
pendingGameplayState = null;
|
||||
immediateGameplayState = gameplayState;
|
||||
|
||||
if (this.IsCurrentScreen())
|
||||
attemptStart(gameplayState);
|
||||
else
|
||||
pendingGameplayState = gameplayState;
|
||||
|
||||
watchButton.Enabled.Value = true;
|
||||
});
|
||||
|
||||
protected override void EndGameplay(int userId) => Schedule(() =>
|
||||
scheduleStart(gameplayState);
|
||||
}
|
||||
|
||||
protected override void EndGameplay(int userId)
|
||||
{
|
||||
pendingGameplayState = null;
|
||||
scheduledStart?.Cancel();
|
||||
immediateGameplayState = null;
|
||||
|
||||
Schedule(clearDisplay);
|
||||
|
||||
watchButton.Enabled.Value = false;
|
||||
});
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
||||
if (pendingGameplayState != null)
|
||||
{
|
||||
attemptStart(pendingGameplayState);
|
||||
pendingGameplayState = null;
|
||||
}
|
||||
clearDisplay();
|
||||
}
|
||||
|
||||
private void clearDisplay()
|
||||
@ -213,15 +192,27 @@ namespace osu.Game.Screens.Play
|
||||
previewTrackManager.StopAnyPlaying(this);
|
||||
}
|
||||
|
||||
private void attemptStart(GameplayState gameplayState)
|
||||
private ScheduledDelegate scheduledStart;
|
||||
|
||||
private void scheduleStart(GameplayState gameplayState)
|
||||
{
|
||||
if (gameplayState == null)
|
||||
return;
|
||||
// This function may be called multiple times in quick succession once the screen becomes current again.
|
||||
scheduledStart?.Cancel();
|
||||
scheduledStart = Schedule(() =>
|
||||
{
|
||||
if (this.IsCurrentScreen())
|
||||
start();
|
||||
else
|
||||
scheduleStart(gameplayState);
|
||||
});
|
||||
|
||||
Beatmap.Value = gameplayState.Beatmap;
|
||||
Ruleset.Value = gameplayState.Ruleset.RulesetInfo;
|
||||
void start()
|
||||
{
|
||||
Beatmap.Value = gameplayState.Beatmap;
|
||||
Ruleset.Value = gameplayState.Ruleset.RulesetInfo;
|
||||
|
||||
this.Push(new SpectatorPlayerLoader(gameplayState.Score));
|
||||
this.Push(new SpectatorPlayerLoader(gameplayState.Score));
|
||||
}
|
||||
}
|
||||
|
||||
private void showBeatmapPanel(SpectatorState state)
|
||||
|
Reference in New Issue
Block a user