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Make EndTime and RepeatCount settable
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@ -110,7 +110,11 @@ namespace osu.Game.Rulesets.Catch.Objects
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}
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}
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public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
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public double EndTime
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{
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get => StartTime + this.SpanCount() * Path.Distance / Velocity;
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set => throw new System.NotImplementedException();
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}
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public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
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