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Make EndTime and RepeatCount settable
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@ -18,7 +18,11 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// </summary>
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private const float base_distance = 100;
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public double EndTime => StartTime + Duration;
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public double EndTime
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{
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get => StartTime + Duration;
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set => Duration = value - StartTime;
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}
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public double Duration { get; set; }
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@ -11,7 +11,11 @@ namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class Swell : TaikoHitObject, IHasEndTime
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{
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public double EndTime => StartTime + Duration;
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public double EndTime
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{
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get => StartTime + Duration;
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set => Duration = value - StartTime;
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}
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public double Duration { get; set; }
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