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Consider "combo offsets" as legacy logic and separate from combo information
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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/// <summary>
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/// Legacy osu! Hit-type, used for parsing Beatmaps.
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/// </summary>
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internal sealed class ConvertHit : ConvertHitObject, IHasPosition, IHasCombo
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internal sealed class ConvertHit : ConvertHitObject, IHasPosition, IHasCombo, IHasLegacyBeatmapComboOffset
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{
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public Vector2 Position { get; set; }
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@ -19,6 +19,8 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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public bool NewCombo { get; set; }
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public int ComboOffset { get; set; }
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public int LegacyBeatmapComboOffset { get; set; }
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int IHasLegacyBeatmapComboOffset.LegacyBeatmapComboIndex { get; set; }
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}
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}
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